Alpha v1.0.0

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All Rust commits from Facepunch

133245 total commits for branch:
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matt.i15/01/202603:45:38
rust_reboot/main/artist_pack_dlc (#140883)

scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material

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Dayaan15/01/202603:17:57
rust_reboot/main/terrain_renderer (#140882)

Merge from main

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Dayaan15/01/202603:14:51
rust_reboot/main/terrain_renderer (#140881)

Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD

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Jarryd Campi15/01/202603:10:22
rust_reboot/main (#140880)

Merge from io_budgets

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Jarryd Campi15/01/202603:00:48
rust_reboot/main/io_budgets (#140879)

Move SolarPanel.SunUpdate into a work queue (0.05ms budget) Should benefit from being run here by avoiding a potential physics sync (as well as less load on the Invoke system)

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Jarryd Campi15/01/202602:43:57
rust_reboot/main/io_budgets (#140878)

Move ElectricBattery.CheckDischarge into a work queue, budget 0.05ms

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Jarryd Campi15/01/202600:26:32
rust_reboot/main/naval_update (#140877)

Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client

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Jarryd Campi15/01/202600:22:48
rust_reboot/main/naval_update (#140876)

Convert steering wheel to MeshLOD

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Jarryd Campi15/01/202600:16:06
rust_reboot/main (#140875)

Merge from door_alloc_fix

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Jarryd Campi14/01/202623:13:43
rust_reboot/main/door_alloc_fix (#140874)

Doors no longer allocate on the server when opening and closing (Vehicle blockage test)

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Jarryd Campi14/01/202622:33:25
rust_reboot/main (#140873)

Merge from cctv_budget

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Jake_Rich14/01/202622:30:17
rust_reboot/main/fix_copy_paste_duplicate_entity (#140872)

Fix pooling error in SaveRestore.Load() that was causing pooling errors with copy paste in the editor

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elliot.h14/01/202622:28:26
rust_reboot/main/artist_pack_dlc (#140871)

Subtract merge 140855

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Jarryd Campi14/01/202622:10:47
rust_reboot/main/cctv_budget (#140870)

Merge from main

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elliot.h14/01/202620:28:04
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cipeaX14/01/202620:27:19
rust_reboot/main (#140868)

Add a null check in TriggerParent.CheckAllParenting

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octo14/01/202619:54:24
rust_reboot/main/buoyancy_improvements (#140866)

Run ocean simulation GetHeights in parallel, 2x~ faster with 100 player boats.

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Adam W14/01/202619:54:41
rust_reboot/main/naval_update (#140867)

Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.

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Jake_Rich14/01/202619:52:04
rust_reboot/main/fix_copy_paste_duplicate_entity (#140865)

Fix old pastes created before it properly filtered out client entities in the editor - will filter out the duplicate entities during the paste and warn the user to re-save

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Lain14/01/202619:48:37
rust_reboot/main/boxes_dlc (#140864)

initial comps box prefab setup. manifest

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cipeaX14/01/202619:46:19
rust_reboot/main (#140863)

merge from naval_update

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cipeaX14/01/202619:42:00
rust_reboot/main/naval_update (#140862)

Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC

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cipeaX14/01/202619:38:49
rust_reboot/main/naval_update (#140861)

Clear deep sea shore vector data server side when the deep sea closes

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octo14/01/202619:37:34
rust_reboot/main/buoyancy_improvements (#140860)

Make NativeGrid cell size match the behaviour of the managed Grid<T>, fixes GetNode() fetching out of bounds nodes.

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Daniel P14/01/202619:37:13
rust_reboot/main/useplayertasks_removegroupocludee_nre (#140859)

Tests: add basic OcclusionGroup tests - covers both old and new logic Tests: ran unit tests, most fail, only trivial passes. Will resolve tomorrow.

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cipeaX14/01/202619:36:42
rust_reboot/main/naval_update (#140858)

Apply the previous fix to the floating cities as well

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octo14/01/202619:30:54
rust_reboot/main/buoyancy_improvements (#140857)

Use temp job allocators for deep water checks

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elliot.h14/01/202619:09:32
rust_reboot/main/artist_pack_dlc/artist_dlc_shutter_frames (#140856)

merge from artist_pack_dlc

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elliot.h14/01/202619:06:29
rust_reboot/main/artist_pack_dlc (#140855)

merge from artist_dlc_ornate_frames -> parent branch

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elliot.h14/01/202619:00:11
rust_reboot/main/artist_pack_dlc/artist_dlc_ornate_frames (#140854)

rehide large ornate frame item, fix labels

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alex.m14/01/202618:56:02
rust_reboot/main/artist_pack_dlc (#140853)

Picture Frames - shutter texture update

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elliot.h14/01/202618:32:43
rust_reboot/main/artist_pack_dlc/artist_dlc_ornate_frames (#140852)

merge from artist_pack_dlc

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elliot.h14/01/202618:30:57
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alex.m14/01/202617:43:41
rust_reboot/main/artist_pack_dlc (#140850)

Picture Frames - shutter texture for scrap frames (WIP)

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cipeaX14/01/202617:36:10
rust_reboot/main/naval_update (#140849)

Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)

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diogo.c14/01/202617:33:57
rust_reboot/main/naval_update/islands and ghostship ambience changes (#140848)

added new bed ambiences and wildlife to the islands

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octo14/01/202617:25:11
rust_reboot/main/buoyancy_improvements (#140847)

merge from main

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julek14/01/202617:18:53
rust_reboot/main/artist_pack_dlc (#140846)

exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder

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julek14/01/202616:51:37
rust_reboot/main/artist_pack_dlc (#140845)

halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit

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Lewis T14/01/202616:17:49
rust_reboot/main/UZI 9mm (#140843)

Uzi Blockout

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Ian Henderson14/01/202616:01:24
rust_reboot/main (#140841)

pushing_toast_fix -> main

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Ian Henderson14/01/202616:01:07
rust_reboot/main/pushing_toast_fix (#140840)

Remove pushing toast log

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Ian Henderson14/01/202615:57:48
rust_reboot/main (#140839)

cannon_clipping_fix -> main

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Ian Henderson14/01/202615:50:01
rust_reboot/main/cannon_clipping_fix (#140838)

Apply new cannon values to the camera head animation system

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Adam W14/01/202615:48:12
rust_reboot/main/naval_update (#140836)

Merge from deploy_edit_menu_option

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curt14/01/202615:48:14
rust_reboot/main/boxes_dlc (#140837)

wood box game textures updated still wip

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Ian Henderson14/01/202615:40:22
rust_reboot/main (#140835)

syncvar_inheritance_fix -> main

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alex.m14/01/202614:28:45
rust_reboot/main/artist_pack_dlc (#140834)

Paintball Gun - added conditional ammo meshes for worldmodel

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matt.i14/01/202614:10:32
rust_reboot/main/artist_pack_dlc (#140833)

window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet

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Maverick14/01/202613:27:46
rust_reboot/main/naval_update (#140832)

Add more navmesh blocking volumes to oilrigs

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