All Rust commits from Facepunch
Added wall cabinet to the storage category Updated pack description
█▇▉▍▅▊▋▌ ▍▉▅█▇▆▌ ▊▌ █▋▆▅▇▆ ▉▅▍█▋▉▅ ▇▉▉▇▊▋▌▌▄ █▅█▇▆▉▋▊ ▊▅ ▌▊█▅▊▉ ▄▄▄▋▅▅▄▆
Updated store assets
Fix any extra issues with auth (should've been using CanBuild)
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
merge from main
Merge from main
Adjust circle displacement output to make displacement animation less linear
try/catch our save method
remove redudant isclient
Ensure labels work for offline members as well (of course they should)
Switch the deep sea island test prefab to only network to deep sea
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
Ensure team member name is valid before trying to load it
Update of DLC items
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
Cherrypick 129636, went to the wrong branch
update deep_sea/networking
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
Enabled GPU instancing on a bunch of materials
▋▄▌▄▆
better fluorescent light icons
exhibit decor wallpapers setup, icons etc
Enable read/write for metal plate torso model
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
replaced wallpaper tool icon wot i accidently overwrote whoops
merge from main
Fix other people's night vision goggles glowing even if they're disabled.