All Rust commits from Facepunch
Moved a trash bag on docks C that was blocking movement annoyingly.
Missing file
Renamed a mat to be more descriptive instead of Test. Improved it.
Fixed deep sea editor flags and dupes.
Added meshterrain script to decor boats A & B

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Commit the material changes that keep showing up.
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Network++
Merge from parent
Baked all heightmaps just in case
Bridged/eased more jump puzzles on high seas.
tropical2 scene
Added rowboat spawns to all docks variants.
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
Disabled spawn tester
Fixed floating ores in 4
Finalized 1
Can specify chance of enabling effect. Add a random delay on enabling.
Coords for ore spawners on 1
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Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
Bridged jump puzzles for these deep sea ruins.
Terrain adjustment for dwellings.
Merge from naval_missions
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
Prepping island 1
Sails wip
Damage FX. Added HealthVisuals. Setup on smallengine.
merge from parent
fix missing sound class and template assignments on space lr300 sound defs 🤔
make one specific damaged boat sting sound less stupid
merge from main/naval_update/floating_cities/island_ambience
couple minor volume tweaks
merge from main/naval_update
New sound for deep sea wipe alarm
Update tropical4 chunks
Update tropical3 chunks
Add warning for missing spawn groups instead of just silencing them
Volume changes on casino card area and foliage sounds removed
Remove leftover DamangeRenderer component on PlayerBoat
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
Merge from naval_missions
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
merge from main/naval_update/pt_boat_sounds
merge from main/naval_update
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds