Alpha v1.0.0

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All Rust commits from Facepunch

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Jarryd Campi01/03/202622:58:10
rust_reboot/main/PlayerRigUpdate2 (#144795)

Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger

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Petur01/03/202616:04:40
rust_reboot/main (#144794)

Atmosphere & triggers.

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Petur01/03/202615:45:03
rust_reboot/main (#144793)

Final lighting sans atmos volume & culler.

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Petur01/03/202615:41:52
rust_reboot/main (#144792)

Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.

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Petur01/03/202615:04:52
rust_reboot/main (#144791)

These static candles shouldn't be shadowcasting like that.

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Petur01/03/202602:40:13
rust_reboot/main (#144790)

Lighting prefab.

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Petur28/02/202618:18:43
rust_reboot/main (#144789)

Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab

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Petur28/02/202618:18:19
rust_reboot/main (#144788)

Lighthouse lighting prefab V2 (not applied)

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Flavien28/02/202601:49:30
rust_reboot/main/horse_update (#144787)

Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily

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Flavien27/02/202622:40:31
rust_reboot/main (#144786)

merge from deepsea_fixes

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Flavien27/02/202622:40:14
rust_reboot/▉▋▆▌▍▄▇▍▄▅▍▄▅▊▉▌▌█ (#▆▌▍▄▅▌)

▉▌▇▇▄▅▇ ▉▋▌▊▅▋█ ▇▊▅ ▌▇█▊▇ ▅▆▍▇█▍ ▇▉▄ ▇▌▇▅▋▅▍▆ █▆▊ ▇▊▇▇▊▅ ▅▇▉▋▇▋▅▆ ▋▄▇ ▊▊█▆▅▌▇▇ █▇▊█▅▊ ▌▅▄▍█▍

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octo27/02/202621:21:15
rust_reboot/main/indirect_instancing_profiler_module (#144784)

Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.

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Maverick27/02/202620:59:50
rust_reboot/main (#144783)

Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs

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Damian Lazarski27/02/202620:37:53
rust_reboot/main/apartment_complex_monument (#144782)

Apartment complex b progress

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Daniel P27/02/202619:42:35
rust_reboot/main/useplayerupdatejobs3 (#144781)

Update: shifting job dependency downstream Tests: none, trivial change

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Daniel P27/02/202619:36:39
rust_reboot/main/useplayerupdatejobs3 (#144780)

Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.

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elliot.h27/02/202619:24:36
rust_reboot/main/boxes_dlc/boxes_performance_pass (#144779)

no more LINQ, added TimeWarnings

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Flavien27/02/202619:09:10
rust_reboot/main/horse_update (#144778)

Baseline, added RidableHorse2 prefab and skeleton

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Daniel P27/02/202619:06:52
rust_reboot/main/useplayerupdatejobs3 (#144777)

Buildfix: type missmatch Tests: editor compiles

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elliot.h27/02/202618:45:16
rust_reboot/main/boxes_dlc/boxes_performance_pass (#144776)

updating component box performance pass

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Daniel P27/02/202618:44:24
rust_reboot/main/useplayerupdatejobs3 (#144775)

Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none

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Daniel P27/02/202618:42:51
rust_reboot/main/useplayerupdatejobs3 (#144774)

Update: add ScatterValueToJob utility job Tests: none

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Daniel P27/02/202618:42:29
rust_reboot/main/useplayerupdatejobs3 (#144773)

Update: add TerrainHeightMap.GetNormalsIndirect Tests: none

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Ian Henderson27/02/202618:25:30
rust_reboot/main (#144772)

server_browser_phrase_fix -> main

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Ian Henderson27/02/202618:24:59
rust_reboot/main/server_browser_phrase_fix (#144771)

Remove unused phrases

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Ian Henderson27/02/202618:16:22
rust_reboot/main/map_creator_fixes (#144770)

Fix a bunch of missing tags on the map creator

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Flavien27/02/202618:16:05
rust_reboot/main/horse_update (#144769)

merge from main

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Flavien27/02/202617:40:01
rust_reboot/main (#144768)

merge from deepsea_fixes

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Flavien27/02/202617:39:49
rust_reboot/main/deepsea_fixes (#144767)

Changed world.drawbounds to only send ddraw to the player running the command

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Flavien27/02/202617:29:13
rust_reboot/█▆▆▅▄▆▆▌▆▌▅▋▌▉▆▅█▄ (#▄▌▄▄▍▌)

▍▊▋▇▇▊ ▋█▆▉▄▇▉▍ ▋▅▇▉▊▊ ▍███▆▇ ▇▉▉▄▋▍▉▊▇▉▍ ▌█▊▋ ▌▇█ ▊▋▄▋▇ ▊▆▅▍▄▉

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Daniel P27/02/202617:19:45
rust_reboot/main/useplayerupdatejobs3 (#144765)

Buildfix: fix up missed renames Tests: unity compiles

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octo27/02/202616:59:29
rust_reboot/main (#144764)

merge cannon_fuseburn to main

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octo27/02/202616:58:10
rust_reboot/main/cannon_fuseburn (#144763)

Remove exit time between reload -> reloaded state in cannon barrel

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Flavien27/02/202616:57:46
rust_reboot/main (#144762)

merge from deepsea_fixes

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Flavien27/02/202616:57:09
rust_reboot/main/deepsea_fixes (#144761)

Prevent tutorial islands from destroying deep sea portals when closing 🙃

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julek27/02/202616:52:42
rust_reboot/main/PlayerRigUpdate2 (#144760)

exported updated helicopter reardoor idle anim

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Daniel P27/02/202616:42:04
rust_reboot/main/useplayerupdatejobs3 (#144759)

Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP

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Grigler27/02/202616:40:54
rust_reboot/▅▄▋▉▋▍▅█▌▉▍▅▉▆▆▋▄█▍▌▄▄ (#▆▇▊▄▊▆)

▆ ▄██▇▋▋ ▍▅▆█▇▇▆ █▉▉▍▇▅▋▆ ▍▇▇▉▊▍▅▋ █▉▍█▆▅█▋ ▍█▌▇▆█▌ ▌▄ ▉█ █▆▄█▅▋▍ ▅ ▅▄▋▅▋▌ ▇▌▌▇▍▄▇▄▌ ▄▌▆▇▄█ █▉▉▄█▊▉▇▅ ▋▊▆ ▄▇▊▅▇ ▄█ ▌▊▍ █▄▉▅ █▇▄▉▍ ▇▍▊▊▉▆▄▆ ▆▋▉▋▊▆▋ ▇▊ ▅▍▉ ▅▌▅▋ █▄██▇▅▅▆▉▌ ▆▇▇ ▋▄▌▆▌▆ ▅▅ ▆▌▌▌▌▌▆

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octo27/02/202616:40:51
rust_reboot/main/cannon_fuseburn (#144757)

update from main

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octo27/02/202616:40:32
rust_reboot/main (#144756)

Fix cannon aim jitter on high ping when reloading and lighting the fuse

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Daniel P27/02/202616:35:55
rust_reboot/main/useplayerupdatejobs3 (#144755)

Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none

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julek27/02/202616:27:36
rust_reboot/main/horse_update (#144754)

exported horse animations and rig

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Ian Henderson27/02/202616:27:27
rust_reboot/main (#144753)

boat_highspeed_parenting_fix -> main

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Felix27/02/202616:25:24
rust_reboot/main (#144752)

merge from /indirect_instancing

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Ian Henderson27/02/202616:24:10
rust_reboot/main/boat_highspeed_parenting_fix (#144751)

Stop high speed dismounting throwing you from your player made boat

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Flavien27/02/202616:17:01
rust_reboot/main/deepsea_fixes (#144750)

merge from main

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Martyn Chapman27/02/202615:59:07
rust_reboot/main (#144749)

Merge from turret_paintball_fixes

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Felix27/02/202615:56:18
rust_reboot/main/indirect_instancing (#144747)

resolve conflicts

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Felix27/02/202615:54:16
rust_reboot/main/indirect_instancing (#144746)

merge from main

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Felix27/02/202615:52:19
rust_reboot/main/indirect_instancing (#144745)

* Add an extra update call at the end of the frame after spawning instanced objects to catch spawn-then-move position errors. * Only deal with valid LOD states and skip invalid states both in the middle and at the end of the state array. * Reject renderers without materials outright.

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