Alpha v1.0.0

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All Rust commits from Facepunch

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Ian Henderson22/05/202502:51:45
rust_reboot/main/new_menu (#121788)

Fixed more strange spacing on larger sets of server listings

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Ian Henderson22/05/202502:31:42
rust_reboot/main/new_menu (#121787)

Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings

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Flavien22/05/202501:31:56
rust_reboot/main/wallpaper/floor (#121786)

Late night refactoring

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Ian Henderson22/05/202501:31:14
rust_reboot/main/new_menu (#121785)

Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle

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Ian Henderson22/05/202501:27:58
rust_reboot/main/new_menu (#121784)

More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar

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Flavien22/05/202501:08:59
rust_reboot/main (#121783)

merge from wallpaper/floor

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Flavien22/05/202501:00:06
rust_reboot/main/wallpaper/floor (#121782)

merge from wallpaper/floor/admin_commands

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Flavien22/05/202500:59:49
rust_reboot/main/wallpaper/floor/admin_commands (#121781)

Some cleanup and refactoring

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Flavien22/05/202500:26:29
rust_reboot/main/wallpaper/floor (#121780)

Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings

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Flavien22/05/202500:18:57
rust_reboot/main/wallpaper/floor (#121779)

World model skins replication

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Flavien22/05/202500:18:30
rust_reboot/main/wallpaper/floor (#121778)

Fixed wallpaper view model default missing materials

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Ian Henderson21/05/202523:57:44
rust_reboot/main/new_menu (#121777)

Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object

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Petur21/05/202523:41:58
rust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1 (#121776)

Arctic biome tweaks with new ambient features.

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matt.i21/05/202523:07:07
rust_reboot/main/wallpaper/floor (#121775)

floor and ceiling world model, lods, added to entity

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Flavien21/05/202522:48:55
rust_reboot/main/wallpaper/floor (#121774)

Fixed some issues with the wallpaper inside checks

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matt.i21/05/202522:11:52
rust_reboot/main/wallpaper/floor (#121773)

resized viewmodel textures

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matt.i21/05/202522:09:34
rust_reboot/main/wallpaper/floor (#121772)

updated ceiling and floorpaper materials and textures

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cipeaX21/05/202522:00:51
rust_reboot/main/wallpaper/floor/admin_commands (#121771)

Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers

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Flavien21/05/202521:40:09
rust_reboot/main/wallpaper/floor (#121770)

Fixed missing conditional model wallpaper comp on windows, half walls, and low walls

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Flavien21/05/202521:20:13
rust_reboot/main/wallpaper/floor (#121769)

Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables

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Jake_Rich21/05/202519:46:45
rust_reboot/main (#121768)

merge from fix_ammo_count_not_updating -> main

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matt.i21/05/202519:36:15
rust_reboot/main/wallpaper/floor (#121767)

floorpaper tool material and textures

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Flavien21/05/202519:16:56
rust_reboot/main/wallpaper/floor (#121766)

merge from main

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pedro.a21/05/202519:14:42
rust_reboot/main/naval_update/floating_cities/medical bay props (#121765)

bloody bucket and diy hammock

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Flavien21/05/202519:13:12
rust_reboot/main/new_menu (#121764)

merge from main

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Brian21/05/202517:35:50
rust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1 (#121763)

add shore distance falloff control for biome fogs

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Flavien21/05/202517:02:58
rust_reboot/main/new_menu (#121762)

Settings keybinds tab wip

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alex.m21/05/202516:57:50
rust_reboot/main/wallpaper/floor (#121761)

Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings

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Felix21/05/202516:31:07
rust_reboot/main/indirect_instancing (#121760)

Add queue system for adding/removing instances to prevent colliding with the jobs

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Ryan21/05/202516:08:58
rust_reboot/▌▋▄▆/▉▍▉▉▊_▊▄▆█▅ (#▍▆▅█▍▋)

▉▍█ ▊▅▉▇ ▅▉█▍▊█▆▍ ▄▄▉▍▇▄ ▍▉▆ ▊▄▍██▄▌▋▊ ▊▄▇▍▆▋▆▇▋ ▇▉▊▄█▆█▆▉▋▋█▉ ▊▇▅ ▍▄▉▌ ▋▉ ▉▆▍▌▅▉▅ ▋

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Brian21/05/202516:02:57
rust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1 (#121758)

add more parameters to control biome fog lighting

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Felix21/05/202515:48:10
rust_reboot/main/indirect_instancing (#121757)

Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()

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Jake_Rich21/05/202515:44:57
rust_reboot/main/fix_ammo_count_not_updating (#121756)

Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction

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Grigler21/05/202515:37:29
rust_reboot/main/erosion (#121755)

rebalanced terrain splatting around snow and sand to not be massively too broad

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hannah.watts21/05/202515:37:26
rust_reboot/main/naval_update/floating_cities (#121754)

Blocking in temporary colours and materials on floating walkways

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Alfie Birch21/05/202515:33:58
rust_reboot/main/compass (#121753)

Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider

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Flavien21/05/202515:32:09
rust_reboot/main/new_menu (#121752)

Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode

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Ian Henderson21/05/202515:07:25
rust_reboot/main/new_menu (#121751)

Changed Bootstrap again - make sure the menu doesnt leak in whilst loading

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Ian Henderson21/05/202515:01:10
rust_reboot/main/new_menu (#121750)

Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection

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Jake_Rich21/05/202514:58:59
rust_reboot/main (#121749)

merge from fix_backpack_corpse_remains -> main

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Jake_Rich21/05/202514:57:11
rust_reboot/main/fix_backpack_corpse_remains (#121748)

Fix backpack not being inserted into corpse remains if the backpack has items in it

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Jake_Rich21/05/202514:39:49
rust_reboot/main (#121747)

merge from qol_train_inaccurate_turrets -> main

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Jake_Rich21/05/202514:39:29
rust_reboot/main (#121746)

merge from qol_train_inaccurate_turrets -> main

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Adam W21/05/202514:38:49
rust_reboot/main (#121745)

Merge from large_demolishing

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Adam W21/05/202514:38:26
rust_reboot/main/large_demolishing (#121744)

Additional check

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Adam W21/05/202514:28:47
rust_reboot/main (#121743)

Merge from large_demolishing

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Adam W21/05/202514:27:13
rust_reboot/main/large_demolishing (#121742)

Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load

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Adam W21/05/202514:25:52
rust_reboot/main/large_demolishing (#121741)

Merge from main

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Jake_Rich21/05/202514:24:21
rust_reboot/main/qol_train_inaccurate_turrets (#121740)

Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)

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Pilgrim21/05/202514:07:45
rust_reboot/main/naval_update/sails (#121739)

frame mat

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