All Rust commits from Facepunch
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale

tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
Compile fix
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
In theory synced everything up
Better pressed colour!
Added hover over colour changes to the fake inventory slots
Fix draggins vs clicking detection on existing sell orders
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
Add styling when dragging sell orders
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
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Add angle error phrase for when the mortar isn't placed on flatground
Update mortar icon
Update icon generator manifest
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Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
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Fix inconsistent mortar mounting on terrain
main -> vendingmachine_ui_refresh
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
merge from main
industrial electric furnace - texture wip updates - adjusted materials
Implement surplus upgrade.
Industrial Large Furnace - texture updates and added charcoal

Fix compile error
merge from beard_setup
merge from parent
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
This fixture was messed up and missing all mesh LODs