Alpha v1.0.0

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All Rust commits from Facepunch

131325 total commits for branch:
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Petur30/11/202517:58:14
rust_reboot/main/naval_update (#138766)

Moved a trash bag on docks C that was blocking movement annoyingly.

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Petur30/11/202517:55:08
rust_reboot/main/naval_update (#138765)

Missing file

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Petur30/11/202517:55:00
rust_reboot/main/naval_update (#138764)

Renamed a mat to be more descriptive instead of Test. Improved it.

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Petur30/11/202517:34:01
rust_reboot/main/naval_update (#138763)

Fixed deep sea editor flags and dupes.

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Petur30/11/202517:14:11
rust_reboot/main/naval_update (#138762)

Added meshterrain script to decor boats A & B

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Helk30/11/202515:37:21
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Adam W30/11/202511:03:59
rust_reboot/main/naval_update (#138760)

Commit the material changes that keep showing up.

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Adam W30/11/202510:50:13
rust_reboot/▇▍▋▌/▆▋▌▍▊_▋▌▋▋▋█ (#▊▌▊▊▆▉)

▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++

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Adam W30/11/202510:26:13
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Adam W30/11/202509:53:29
rust_reboot/main/naval_update/player_boat_optims (#138757)

Merge from parent

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Petur30/11/202504:31:09
rust_reboot/main/naval_update (#138756)

Baked all heightmaps just in case

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Petur30/11/202504:26:48
rust_reboot/main/naval_update (#138755)

Bridged/eased more jump puzzles on high seas.

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Petur30/11/202504:17:44
rust_reboot/main/naval_update (#138754)

tropical2 scene

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Petur30/11/202504:17:32
rust_reboot/main/naval_update (#138753)

Added rowboat spawns to all docks variants.

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Petur30/11/202504:07:51
rust_reboot/main/naval_update (#138752)

Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.

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Petur30/11/202503:43:59
rust_reboot/main/naval_update (#138751)

Disabled spawn tester

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Petur30/11/202503:40:47
rust_reboot/main/naval_update (#138750)

Fixed floating ores in 4

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Petur30/11/202503:39:02
rust_reboot/main/naval_update (#138749)

Finalized 1

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Adam W29/11/202522:07:23
rust_reboot/main/naval_update/boat_damage_fx (#138748)

Can specify chance of enabling effect. Add a random delay on enabling.

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Petur29/11/202521:42:23
rust_reboot/main/naval_update (#138747)

Coords for ore spawners on 1

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Petur29/11/202521:16:56
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Luke29/11/202520:25:51
rust_reboot/main/hackweek_fill_containers_rand (#138745)

Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.

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Petur29/11/202520:25:47
rust_reboot/main/naval_update (#138744)

Bridged jump puzzles for these deep sea ruins.

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Petur29/11/202520:25:24
rust_reboot/main/naval_update (#138743)

Terrain adjustment for dwellings.

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Martyn Chapman29/11/202519:14:49
rust_reboot/main (#138742)

Cherrypick from 138740 (fix player teams error in kill entity mission event)

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Martyn Chapman29/11/202519:06:07
rust_reboot/main/naval_update (#138741)

Merge from naval_missions

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Martyn Chapman29/11/202519:03:59
rust_reboot/main/naval_update/naval_missions (#138740)

- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function

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Petur29/11/202518:29:38
rust_reboot/main/naval_update (#138739)

Prepping island 1

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Adam W29/11/202512:28:31
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Adam W29/11/202511:24:28
rust_reboot/main/naval_update/boat_damage_fx (#138737)

Damage FX. Added HealthVisuals. Setup on smallengine.

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Alistair29/11/202510:09:41
rust_reboot/main (#138736)

merge from naval_update

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Adam W29/11/202510:01:38
rust_reboot/main/naval_update/player_boat_optims (#138735)

merge from parent

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Alex R29/11/202503:51:47
rust_reboot/main (#138734)

merge from main/space_station_weapon_skin

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Alex R29/11/202503:49:28
rust_reboot/main/space_station_weapon_skin (#138733)

fix missing sound class and template assignments on space lr300 sound defs 🤔

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Alex R29/11/202503:36:37
rust_reboot/main/naval_update (#138732)

make one specific damaged boat sting sound less stupid

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Alex R29/11/202503:16:31
rust_reboot/main/naval_update (#138731)

merge from main/naval_update/floating_cities/island_ambience

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Alex R29/11/202503:15:10
rust_reboot/main/naval_update/floating_cities/island_ambience (#138730)

couple minor volume tweaks

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Alex R29/11/202502:51:17
rust_reboot/main/naval_update/floating_cities/island_ambience (#138729)

merge from main/naval_update

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Alex R29/11/202502:45:11
rust_reboot/main/naval_update (#138728)

New sound for deep sea wipe alarm

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octo29/11/202501:37:11
rust_reboot/main/naval_update (#138727)

Update tropical4 chunks

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octo29/11/202501:21:23
rust_reboot/main/naval_update (#138726)

Update tropical3 chunks

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octo29/11/202501:08:01
rust_reboot/main/naval_update (#138725)

Add warning for missing spawn groups instead of just silencing them

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diogo.c29/11/202500:25:27
rust_reboot/main/naval_update/floating_cities/island_ambience (#138724)

Volume changes on casino card area and foliage sounds removed

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Adam W29/11/202500:13:01
rust_reboot/main/naval_update (#138723)

Remove leftover DamangeRenderer component on PlayerBoat

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diogo.c28/11/202523:52:11
rust_reboot/main/naval_update/floating_cities/island_ambience (#138722)

Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds

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Martyn Chapman28/11/202523:44:46
rust_reboot/main/naval_update (#138721)

Merge from naval_missions

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Martyn Chapman28/11/202523:41:30
rust_reboot/main/naval_update/naval_missions (#138720)

- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers

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Alex R28/11/202523:33:25
rust_reboot/main/naval_update (#138719)

merge from main/naval_update/pt_boat_sounds

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Alex R28/11/202523:26:11
rust_reboot/main/naval_update/pt_boat_sounds (#138718)

merge from main/naval_update

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Alex R28/11/202523:24:23
rust_reboot/main/naval_update/pt_boat_sounds (#138717)

pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds

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