Alpha v1.0.0

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Martyn Chapman29/11/202519:14:49
rust_reboot/main (#138742)

Cherrypick from 138740 (fix player teams error in kill entity mission event)

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Alistair29/11/202510:09:41
rust_reboot/main (#138736)

merge from naval_update

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Alex R29/11/202503:51:47
rust_reboot/main (#138734)

merge from main/space_station_weapon_skin

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Alistair28/11/202519:19:08
rust_reboot/main (#138690)

merge from Techtree_PrimHard_Nava

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Daniel P28/11/202518:47:32
rust_reboot/main (#138685)

Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible

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matt.i28/11/202517:32:32
rust_reboot/main (#138672)

merge from space_station_weapon_skin

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Martyn Chapman28/11/202516:55:03
rust_reboot/main (#138661)

Merge from naval_update

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Daniel P28/11/202516:52:14
rust_reboot/main (#138658)

Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected

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Alistair28/11/202514:57:19
rust_reboot/main (#138628)

merge from naval_update

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matt.i28/11/202514:05:02
rust_reboot/main (#138617)

merge from space_station_building_skin

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Adam W28/11/202514:00:45
rust_reboot/main (#138616)

Merge from naval_update (including network++)

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matt.i28/11/202514:00:04
rust_reboot/main (#138615)

merge from birthday2025

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Daniel P28/11/202513:17:28
rust_reboot/main (#138612)

Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy

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Martyn Chapman28/11/202512:35:18
rust_reboot/main (#138605)

Cherrypick from 138603 (mission fixes)

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Daniel P28/11/202511:47:45
rust_reboot/main (#138599)

Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs

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Alistair28/11/202509:02:41
rust_reboot/main (#138577)

naval_update -> main

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Jarryd Campi28/11/202503:43:53
rust_reboot/main (#138565)

Merge from naval_update

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Felix28/11/202500:43:07
rust_reboot/main (#138550)

Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)

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Helk28/11/202500:25:20
rust_reboot/▇▆█▄ (#█▅▉▍▆▆)

▊▅▇▌ ▌▄█▋▇▇▌▍

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Jarryd Campi27/11/202522:46:24
rust_reboot/main (#138536)

Merge from naval_update

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Felix27/11/202522:00:52
rust_reboot/main (#138531)

merge indirect_instancing fixes

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Adam W27/11/202518:53:59
rust_reboot/main (#138525)

Potential fix for NPCAnimController NRE

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Daniel P27/11/202518:52:13
rust_reboot/main (#138524)

Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected

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Daniel P27/11/202514:51:48
rust_reboot/main (#138491)

Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor

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aidan.m27/11/202513:41:09
rust_reboot/main (#138482)

Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen

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aidan.m27/11/202513:27:21
rust_reboot/main (#138479)

Fixed the render texture memory leak in the Icon Render scene

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Alistair27/11/202512:06:55
rust_reboot/main (#138473)

naval_update -> main - Staging wipe, Course locked, no piviting now

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Jarryd Campi27/11/202502:51:55
rust_reboot/main (#138430)

~Merge from mute_dialog_warning_fix

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Jarryd Campi27/11/202502:50:32
rust_reboot/main (#138429)

~Merge from heli_fixcars_changes_2

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Jarryd Campi27/11/202502:48:46
rust_reboot/main (#138428)

~Merge from cargoship_updatemovement_nre_fix

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Jarryd Campi27/11/202502:46:42
rust_reboot/main (#138427)

~Merge from deleteentitiesbyshortname_fix

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aidan.m26/11/202514:42:04
rust_reboot/main (#138322)

Added a ConVar for toggling the texture dynamic memory budget adjustments

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Felix26/11/202508:09:06
rust_reboot/█▄▉▌ (#█▍▊▍▉▍)

▅▋▉█▄: ▋▇█ ▌▄▉ ▅▆▌▅ ▊▌▍▇▊▆▆█ ██▉▋▇▄▋▇▉█ ▊▊ ▊▅▍▋▄▊▆█

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Felix26/11/202505:46:56
rust_reboot/▌▍▄▌ (#▌▍▊▅▇▇)

▋█▍ ▉▍▍▇█▉█▇ ▅▌█▉█▆▋▌▊▌ ▌▇▅▋▄▇▅▄▆▋▋▆ ▆▇▌▆▋ ▊▌▌▆▅▇▉ ▋▋ ▅▅▆▌█▌▇

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Jarryd Campi26/11/202505:19:44
rust_reboot/main (#138223)

Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles

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Felix26/11/202501:49:00
rust_reboot/▆█▇▋ (#▅▉█▅▅▊)

▌▍▍▅▉ ▍▄▌ ▋▅▍▍▉▊ █▄▋▋▅

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Felix26/11/202501:29:24
rust_reboot/▄▌▋▊ (#▅▊▊▄▇█)

▌▇▉▋▊ ▅▅▌▉██▇▅ ▊▄▌▍█▄▉▆▍█ █▇▆█▍

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elliot.h25/11/202518:05:46
rust_reboot/main (#138093)

merge from space_checking_ore_spawners -> main

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WeakV25/11/202508:54:42
rust_reboot/▊▊▄█ (#▊▊█▆▇█)

▄▍▊▍█▉▋▍ ▋▉▋ █▍█▍▇▄▄ ▋▆▆▋ ▄▄▉▇ ▅▉▋▆▋▆ █▋▆▍▇▊

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Flavien25/11/202503:04:34
rust_reboot/main (#138001)

merge from field_mismatch_fix

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Jakb25/11/202500:41:08
rust_reboot/main (#137971)

merge from ah_trajectory_mismatch_fix

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Jake_Rich24/11/202521:42:27
rust_reboot/main (#137955)

merge from icon_renderer_path -> main

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matt.i24/11/202520:35:17
rust_reboot/main (#137951)

merge from space_station_building_skin - restored sitem

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elliot.h24/11/202519:38:01
rust_reboot/▆▊▅▄ (#▅▇▉▄█▍)

▆▋▋▄▍ ▉▊▆▍ ▉▌▄▅▌▌_▄▋▅▍█▉_█▊▄█ -> ▄▉▋▆

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elliot.h24/11/202519:14:03
rust_reboot/main (#137944)

merge from birthday2025 -> main

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Jake_Rich24/11/202518:56:41
rust_reboot/▉▉▄▆ (#▆▄▇▍▋█)

▅▍▉▋▅ ▇▍▆▆ ▇█▇▄▋▊_▆▅█▌▄▋_▍▊▍▌▆▇ -> ▄▊██

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elliot.h24/11/202515:40:52
rust_reboot/main (#137907)

merge from birthday2025 -> main

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Flavien24/11/202513:51:49
rust_reboot/main (#137890)

Fixed RenderedLOD hiding all LODs when using skinned mesh renderers

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aidan.m24/11/202510:33:17
rust_reboot/main (#137857)

Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.

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aidan.m24/11/202510:08:12
rust_reboot/main (#137850)

Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.

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