Alpha v1.0.0

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All Rust commits from Facepunch

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Petur01/03/202616:04:40
rust_reboot/main (#144794)

Atmosphere & triggers.

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Petur01/03/202615:45:03
rust_reboot/main (#144793)

Final lighting sans atmos volume & culler.

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Petur01/03/202615:41:52
rust_reboot/main (#144792)

Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.

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Petur01/03/202615:04:52
rust_reboot/main (#144791)

These static candles shouldn't be shadowcasting like that.

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Petur01/03/202602:40:13
rust_reboot/main (#144790)

Lighting prefab.

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Petur28/02/202618:18:43
rust_reboot/main (#144789)

Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab

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Petur28/02/202618:18:19
rust_reboot/main (#144788)

Lighthouse lighting prefab V2 (not applied)

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Flavien27/02/202622:40:31
rust_reboot/main (#144786)

merge from deepsea_fixes

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Maverick27/02/202620:59:50
rust_reboot/main (#144783)

Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs

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Ian Henderson27/02/202618:25:30
rust_reboot/main (#144772)

server_browser_phrase_fix -> main

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Flavien27/02/202617:40:01
rust_reboot/main (#144768)

merge from deepsea_fixes

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octo27/02/202616:59:29
rust_reboot/main (#144764)

merge cannon_fuseburn to main

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Flavien27/02/202616:57:46
rust_reboot/main (#144762)

merge from deepsea_fixes

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octo27/02/202616:40:32
rust_reboot/main (#144756)

Fix cannon aim jitter on high ping when reloading and lighting the fuse

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Ian Henderson27/02/202616:27:27
rust_reboot/main (#144753)

boat_highspeed_parenting_fix -> main

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Felix27/02/202616:25:24
rust_reboot/main (#144752)

merge from /indirect_instancing

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Martyn Chapman27/02/202615:59:07
rust_reboot/main (#144749)

Merge from turret_paintball_fixes

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Luke27/02/202615:34:51
rust_reboot/main (#144740)

Added two console commands clearcontainer and clearcontainer_radius.

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Maverick27/02/202615:20:00
rust_reboot/main (#144737)

Fix naval scientist laser sight not being on during the day

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Ian Henderson27/02/202615:14:30
rust_reboot/main (#144735)

delay_browser_changes -> main

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Maverick27/02/202615:04:59
rust_reboot/main (#144732)

Fix FSMTransitionBase.get_Senses NRE

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Maverick27/02/202614:46:59
rust_reboot/main (#144730)

Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies

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Adam W27/02/202614:35:10
rust_reboot/main (#144729)

Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.

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Damian Lazarski27/02/202612:27:27
rust_reboot/main (#144723)

Scene2prefab

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Damian Lazarski27/02/202612:27:08
rust_reboot/main (#144722)

Scene2prefab

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Damian Lazarski27/02/202612:26:38
rust_reboot/main (#144721)

Scene2prefab

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WeakV27/02/202612:20:56
rust_reboot/▉▉▌▍ (#▄▌▍▉▄▆)

█ ▋▆▌▊▆▇▇▌█ ▍▆▋▉▅▊▋ ▇▋▆▌ ▋▍ ▋▉▉▍█▌▆▊▄▆▍ ▊▉ ▊▉▌▍▉ ▍█ ▋▋▌ ▍▊▋▊▇█▉▅▍ ▊▋█▆▅▆▌

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Maverick27/02/202612:16:15
rust_reboot/main (#144719)

Add option to debug traces to ai debug prefab, to test bushes / smoke in editor

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matt.i27/02/202612:11:50
rust_reboot/main (#144717)

merge from boxes_dlc

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Ryan27/02/202611:57:53
rust_reboot/▍▅██ (#█▋▌▌▉▌)

▆ ▇▊▅▄▆ ▋▇▌▉ ▄▄▆▇▉▊██▉▅▌▌▉▍▋█▄█▊▌▊▍▍▋▌▆

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Damian Lazarski27/02/202611:27:45
rust_reboot/main (#144712)

Merge from shipping container optimizations

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Damian Lazarski27/02/202611:26:58
rust_reboot/main (#144711)

Committed missing collider mesh for deep sea signal computer

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cipeaX27/02/202611:19:51
rust_reboot/main (#144710)

Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible

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Flavien27/02/202611:11:09
rust_reboot/main (#144709)

merge from deepsea_fixes

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aidan.m27/02/202610:46:42
rust_reboot/main (#144703)

Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing

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Brian27/02/202609:18:55
rust_reboot/main (#144698)

merge from wire_shader_pixel_scaling

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WeakV27/02/202607:00:12
rust_reboot/▄▉▋▆ (#▊▌▍▉█▌)

▄ ▆▍█▄▅▌▌▄ ▅▆▌▍▆▌▇▇ ▅▋ ▅▊▆▇▅▋▉▇▆▄ ▌▆▋▉▍▄ ▌▇ ▍▅▌▊▅▅ ▇▅▉▊▄▍ ▉▌▍▆ ▆▅▌ ▍▌▋▉▋ ▉▋▅▌█▆▄▆▍ ▍█▄▌▉ ▉▄▍▍▆ ▌▇▇ ▉▄▇ ▉▇▌▅▍█▅ ▉▅▄▇

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Jarryd Campi27/02/202605:35:39
rust_reboot/main (#144694)

Fix PartialMobileStaticGrid NRE on startup

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Flavien27/02/202604:06:48
rust_reboot/main (#144693)

~Fixed store skin tile header text wrapping issue

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Jarryd Campi27/02/202603:08:47
rust_reboot/main (#144688)

Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build

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Jarryd Campi27/02/202602:42:50
rust_reboot/main (#144687)

Merge from bushfix

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Jarryd Campi27/02/202602:41:30
rust_reboot/main (#144686)

~Merge from boxes_dlc

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Jarryd Campi27/02/202602:40:50
rust_reboot/main (#144685)

~Merge from signalcomputercollider

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Jarryd Campi27/02/202602:39:52
rust_reboot/main (#144684)

~Merge from mobile_grid_fixes

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Flavien27/02/202600:37:16
rust_reboot/main (#144683)

merge from deepsea_fixes

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Flavien27/02/202600:34:00
rust_reboot/main (#144681)

merge from deepsea_fixes

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lamalove26/02/202623:05:04
rust_reboot/main (#144670)

Merge from tunnet_netgroup_fix

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Flavien26/02/202620:14:13
rust_reboot/main (#144663)

merge from deepsea_fixes

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andre26/02/202619:49:12
rust_reboot/▅▅▅▌ (#▉▍▆█▉▌)

▇▅ █▋▆ ▄▆▆▆▌▋▌ ▅▊ ▇▍▆▄▆▌▇▋▄▌▇

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Damian Lazarski26/02/202619:30:01
rust_reboot/main (#144655)

Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants

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