Alpha v1.0.0

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All Rust commits from Facepunch

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Jarryd Campi15/01/202603:10:22
rust_reboot/main (#140880)

Merge from io_budgets

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Jarryd Campi15/01/202600:16:06
rust_reboot/main (#140875)

Merge from door_alloc_fix

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Jarryd Campi14/01/202622:33:25
rust_reboot/main (#140873)

Merge from cctv_budget

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cipeaX14/01/202620:27:19
rust_reboot/main (#140868)

Add a null check in TriggerParent.CheckAllParenting

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cipeaX14/01/202619:46:19
rust_reboot/main (#140863)

merge from naval_update

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Ian Henderson14/01/202616:01:24
rust_reboot/main (#140841)

pushing_toast_fix -> main

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Ian Henderson14/01/202615:57:48
rust_reboot/main (#140839)

cannon_clipping_fix -> main

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Ian Henderson14/01/202615:40:22
rust_reboot/main (#140835)

syncvar_inheritance_fix -> main

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octo14/01/202612:50:53
rust_reboot/main (#140827)

Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.

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Daniel P14/01/202612:38:16
rust_reboot/main (#140825)

Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works

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aidan.m14/01/202611:17:22
rust_reboot/main (#140814)

Added support for decal layers on transparent surfaces on the Standard shader

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Ian Henderson14/01/202610:46:23
rust_reboot/main (#140812)

stopengine_nre -> main

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Felix14/01/202607:28:38
rust_reboot/main (#140797)

merge from indirect_instancing

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Jarryd Campi14/01/202603:59:25
rust_reboot/main (#140793)

Merge from naval_update

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Brian14/01/202603:06:13
rust_reboot/main (#140790)

fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)

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Daniel P14/01/202602:29:38
rust_reboot/main (#140784)

Merge: from useplayertasks_removegroupocludee_nre - Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion

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Brian14/01/202601:59:44
rust_reboot/main (#140782)

fix cloud weirdness when overriding weather state when playing back a demo

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Ian Henderson14/01/202600:44:34
rust_reboot/main (#140773)

stay_close_death_fix -> main

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Ian Henderson13/01/202623:23:24
rust_reboot/main (#140764)

boatai_better_patrol -> main

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aidan.m13/01/202614:41:14
rust_reboot/main (#140740)

Instead of removing the shadow mask mode completely from the UI, it's now only disabled to ensure it doesn't break graphics presets

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Ian Henderson13/01/202613:09:56
rust_reboot/main (#140732)

boatai_avoid_trigger_fix -> main

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aidan.m13/01/202611:14:46
rust_reboot/main (#140723)

Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only

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Ryan13/01/202611:00:49
rust_reboot/▇▅▋▄ (#▌▊▇▆▌▇)

▉ ▌▋▇▅█ █▌▅▆ ▅▅▄█▅▄▇▌▋█▄▊▋▆▅▊▇▇▊▅▋▊█▅▊▌▋

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aidan.m13/01/202610:13:21
rust_reboot/main (#140717)

Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs

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Jarryd Campi13/01/202609:46:10
rust_reboot/█▍▅█ (#███▄▇▅)

▇▌▋▆▊▋ ▍▌▍▉ ▌▇▆▆▅▌▅▊█▊▋▅▄▋▆▆▋▅▍▄▄▍

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Jarryd Campi13/01/202609:44:06
rust_reboot/█▊▆▊ (#▋▄▍▋█▊)

▋▉▄▄▅▌▉ ▇▌▆▄ ▊▉▊█▅▋▄█▆▊▍▌█▅▉▍

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Brian13/01/202609:28:26
rust_reboot/main (#140713)

vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale

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Jarryd Campi13/01/202605:21:52
rust_reboot/main (#140711)

Merge from kinematic_asleep_magnet

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Jarryd Campi13/01/202604:48:14
rust_reboot/main (#140708)

Merge from dropped_item_optim

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Felix13/01/202604:47:07
rust_reboot/main (#140707)

merge from indirect_instancing

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Jarryd Campi13/01/202600:08:01
rust_reboot/main (#140697)

Merge from naval_update

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Jarryd Campi12/01/202622:41:29
rust_reboot/▅▆▅▍ (#▇▅▉▌▍▅)

▅▋▄▊▊▊ ▄▆▅▅ ▍▅▍▄██▅█▊▊▊▉▋▍

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Ian Henderson12/01/202621:57:36
rust_reboot/main (#140688)

50cal_fullammo_spawn -> main

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Ian Henderson12/01/202621:50:33
rust_reboot/main (#140686)

rhib_passenger_light_fix -> main

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cipeaX12/01/202617:59:49
rust_reboot/main (#140677)

merge from deployer_vm_3p_fix

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Ian Henderson12/01/202617:36:45
rust_reboot/main (#140674)

boat_planner_new_icons -> main

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Ian Henderson12/01/202616:38:32
rust_reboot/main (#140668)

deepsea_disable_drone -> main

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Daniel P12/01/202615:36:38
rust_reboot/main (#140661)

Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports

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cipeaX12/01/202615:16:56
rust_reboot/main (#140659)

merge from naval_update

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Ian Henderson12/01/202614:16:55
rust_reboot/main (#140654)

boatai_cleartarget_fix -> main

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cipeaX12/01/202612:51:37
rust_reboot/main (#140650)

Fix pool leak in TimedExplosive

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Ian Henderson12/01/202611:33:29
rust_reboot/main (#140648)

boatai_clartarget_fix -> main

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aidan.m12/01/202609:55:29
rust_reboot/main (#140639)

Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly

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aidan.m12/01/202609:41:43
rust_reboot/main (#140638)

Removed test cubes from CraggyIsland

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cipeaX12/01/202609:25:24
rust_reboot/main (#140635)

merge from naval_update

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cipeaX12/01/202609:24:52
rust_reboot/main (#140634)

~merge from lifestory_snake_fix

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aidan.m12/01/202609:10:25
rust_reboot/main (#140633)

Merge from standard_shader_decal_layers

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octo09/01/202616:57:46
rust_reboot/main (#140602)

Fix skip domain reload

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Daniel P09/01/202616:42:57
rust_reboot/main (#140600)

Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests

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Ian Henderson09/01/202616:16:55
rust_reboot/main (#140598)

boatai_targeting_bugs -> main

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