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Daniel P09/10/202514:19:46
rust_reboot/main/naval_update/deep_sea (#133634)

Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea

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