Alpha v1.0.0

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All Rust commits from Facepunch

327 total commits for branch:
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Vincent16/04/202607:45:34
rust_reboot/main/apartment_complex_monument (#148799)

tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs

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Jarryd Campi16/04/202601:10:09
rust_reboot/main/apartment_complex_monument (#148780)

Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors

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Jarryd Campi16/04/202600:22:40
rust_reboot/main/apartment_complex_monument (#148778)

Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer

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Alfie Birch15/04/202621:13:53
rust_reboot/main/apartment_complex_monument (#148762)

Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders

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Alfie Birch15/04/202615:20:51
rust_reboot/main/apartment_complex_monument (#148740)

Removed Old Apartment Kitchen Folders

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Tom.d15/04/202615:08:34
rust_reboot/main/apartment_complex_monument (#148737)

adjusted wooden shutter collision

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Damian Lazarski15/04/202614:16:46
rust_reboot/main/apartment_complex_monument (#148728)

Roof structures LODs, colliders and prefabs

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hannah.watts15/04/202613:26:53
rust_reboot/main/apartment_complex_monument (#148721)

Shutter A collision and LODs

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hannah.watts15/04/202612:19:47
rust_reboot/main/apartment_complex_monument (#148709)

Kiosk A - LODs, collision, shutter LODs, prefab setup

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Damian Lazarski15/04/202611:50:45
rust_reboot/main/apartment_complex_monument (#148704)

Roof structures progress

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Vincent15/04/202611:03:38
rust_reboot/main/apartment_complex_monument (#148699)

added temporary oven model to apartment prefabs for preview

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Tom.d15/04/202608:31:10
rust_reboot/main/apartment_complex_monument (#148679)

bulky sofa mesh col

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Tom.d15/04/202608:10:32
rust_reboot/main/apartment_complex_monument (#148678)

fix for l shaped sofa not culling

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Tom.d15/04/202608:06:47
rust_reboot/main/apartment_complex_monument (#148677)

Wood shutters lods and prefab setup

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Vincent15/04/202607:50:23
rust_reboot/main/apartment_complex_monument (#148675)

updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute

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Damian Lazarski14/04/202621:31:36
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Damian Lazarski14/04/202621:31:49
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Damian Lazarski14/04/202621:29:45
rust_reboot/main/apartment_complex_monument (#148660)

Apartment complex b LODs/baked LOds/prefab setup and colliders

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Vincent14/04/202614:48:26
rust_reboot/main/apartment_complex_monument (#148618)

added a little low wall to the penthouse greybox separating kitchen/living

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hannah.watts14/04/202613:30:56
rust_reboot/main/apartment_complex_monument (#148603)

Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.

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Vincent14/04/202613:07:34
rust_reboot/main/apartment_complex_monument (#148595)

fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building

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hannah.watts14/04/202609:31:44
rust_reboot/main/apartment_complex_monument (#148569)

Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup

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Vincent13/04/202613:12:27
rust_reboot/main/apartment_complex_monument (#148473)

apartment complex exterior baked LODs

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hannah.watts13/04/202611:55:03
rust_reboot/main/apartment_complex_monument (#148459)

Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab

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Jake_Rich11/04/202602:39:54
rust_reboot/main/apartment_complex_monument (#148378)

merge from apartment_complex_monument/prototype -> apartment_complex_monument

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hannah.watts10/04/202613:12:24
rust_reboot/main/apartment_complex_monument (#148291)

Replaced neon sign meshes with prefabs in rentable shops

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hannah.watts10/04/202612:44:01
rust_reboot/main/apartment_complex_monument (#148285)

LODs for retable shop neon signs plus prefab setup

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Vincent10/04/202611:50:49
rust_reboot/main/apartment_complex_monument (#148270)

re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid

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hannah.watts10/04/202609:37:44
rust_reboot/main/apartment_complex_monument (#148250)

Updated '24' in neon sign to look more like neon sign font

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Jake_Rich09/04/202617:36:08
rust_reboot/main/apartment_complex_monument (#148194)

Fix .meta files that were trying to create random folders

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Jake_Rich09/04/202617:30:59
rust_reboot/main/apartment_complex_monument (#148192)

Update manifest.asset

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Jake_Rich09/04/202617:26:09
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Jake_Rich09/04/202617:25:56
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Jake_Rich09/04/202617:21:33
rust_reboot/main/apartment_complex_monument (#148188)

merge from main -> apartment_complex_monument

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Jake_Rich09/04/202617:20:47
rust_reboot/main/apartment_complex_monument (#148187)

merge from apartment_complex_monument/prototype -> apartment_complex_monument

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Damian Lazarski09/04/202616:17:02
rust_reboot/main/apartment_complex_monument (#148176)

Renamed bitumen roof, window atlas and glass block textures to use new naming conventions

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hannah.watts09/04/202614:50:06
rust_reboot/main/apartment_complex_monument (#148160)

Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign

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hannah.watts09/04/202613:21:24
rust_reboot/main/apartment_complex_monument (#148140)

Fixed baked AO in painted trims due to new option added

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aidan.m09/04/202612:42:09
rust_reboot/main/apartment_complex_monument (#148134)

Cherry Picked 148132 (Added an Apply Vertex Alpha setting to the detail layer of the standard shader)

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hannah.watts09/04/202612:04:56
rust_reboot/main/apartment_complex_monument (#148130)

Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.

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aidan.m09/04/202610:37:58
rust_reboot/main/apartment_complex_monument (#148118)

Cherry Picked 148115 (Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material)

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hannah.watts09/04/202608:29:31
rust_reboot/main/apartment_complex_monument (#148095)

Merge from main

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hannah.watts08/04/202616:12:20
rust_reboot/main/apartment_complex_monument (#148042)

Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F

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hannah.watts08/04/202615:45:30
rust_reboot/main/apartment_complex_monument (#148034)

Comitting some mitting metas

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hannah.watts08/04/202615:43:20
rust_reboot/main/apartment_complex_monument (#148033)

More neon sign work - new art, LOD0s only so far, some texture adjustments

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Chris08/04/202615:37:47
rust_reboot/main/apartment_complex_monument (#148030)

replaced door meshes with door prefabs on kiosks

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Chris08/04/202615:05:34
rust_reboot/main/apartment_complex_monument (#148023)

apartment doors lods, collision and static prefabs

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Jake_Rich08/04/202614:54:24
rust_reboot/main/apartment_complex_monument (#148018)

merge from apartment_complex_monument/prototype -> apartment_complex_monument

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Vincent08/04/202612:36:10
rust_reboot/main/apartment_complex_monument (#147982)

renames for wall tiles mosaic textures

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Vincent08/04/202611:36:57
rust_reboot/main/apartment_complex_monument (#147977)

some cleanup post merge

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Rust Utility Hub - Commits - main/apartment_complex_monument