All Rust commits from Facepunch

Apartment complex b progress
merge from main
rentable shop neon signs blockout + atlas planning (temp materials)

Apartment complex b progress

various stools (4) blockout
Material/colour rejigs of shop E to push closer to concept

merge from shipping container optims branch
Merge from main
quick fix to shop model
work on prefab for rentable shop E
Forgot to save, material fixes
Added collision back to shop E. Small material changes.
First pass of materials on rentable shop E (still WIP)
Kiosk trim paint mask and fixes to base textures
merge from main -> apartment_complex_monument
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.

Apartment complex b progress

removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate

new textures for building generic trim set to enable vertex blend use

texturing progress - apartment complex

Added coffee table to prefab

Apartment kits update
Updated and Improved Makeshift Coffee Table Prop LOD 3
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
Makeshift coffee table updated with vertex AO

Updated blockouts for apartment sets
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures

Kitchen kit updates
Adding door mats meshes and textures and light fixtures blockouts

Kitchen set 1 material settings

texturing progress - apartment complex monument S2P

glass material tweaks and meshes that go alongside, more basic vpaint progress

improved building_generic_trims textures

texturing progress - apartment complex prefabing windows and glass, S2P scene

texturing progress - apartment complex

materials first pass, texturing start on apartments exterior
Separate sign for Kiosk B
Separate paintable signs for rentable shop kiosks

rotated penthouse bath door to prevent blocking path

Apartment complex greybox update

Added layer to the scene for props testing

merge from main

apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings

Apartment complex b greybox update

Apartment complex B / small and large greyboxes Added prefabs to the scene

apartment complex greybox - some demolition on one side of the building

layout and set dressing work on the apartment front yard continued

layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P

layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P

apartment complex layout refinement to street and ground surfaces readying for procmap, s2p