All Rust commits from Facepunch

tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Removed Old Apartment Kitchen Folders
adjusted wooden shutter collision

Roof structures LODs, colliders and prefabs
Shutter A collision and LODs
Kiosk A - LODs, collision, shutter LODs, prefab setup

Roof structures progress

added temporary oven model to apartment prefabs for preview
bulky sofa mesh col
fix for l shaped sofa not culling
Wood shutters lods and prefab setup

updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute

Part2

Part 3

Apartment complex b LODs/baked LOds/prefab setup and colliders

added a little low wall to the penthouse greybox separating kitchen/living
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.

fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup

apartment complex exterior baked LODs
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Replaced neon sign meshes with prefabs in rentable shops
LODs for retable shop neon signs plus prefab setup

re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
Updated '24' in neon sign to look more like neon sign font
Fix .meta files that were trying to create random folders
Update manifest.asset
Codegen
Codegen
merge from main -> apartment_complex_monument
merge from apartment_complex_monument/prototype -> apartment_complex_monument

Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
Fixed baked AO in painted trims due to new option added
Cherry Picked 148132 (Added an Apply Vertex Alpha setting to the detail layer of the standard shader)
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
Cherry Picked 148115 (Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material)
Merge from main
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
Comitting some mitting metas
More neon sign work - new art, LOD0s only so far, some texture adjustments
replaced door meshes with door prefabs on kiosks
apartment doors lods, collision and static prefabs
merge from apartment_complex_monument/prototype -> apartment_complex_monument

renames for wall tiles mosaic textures

some cleanup post merge