All Rust commits from Facepunch
scrapframe XL and XXL, gibs, lods, paintable setup, hooked up new material
Subtract merge 140855
merge from artist_dlc_ornate_frames -> parent branch
Picture Frames - shutter texture update
Picture Frames - shutter texture for scrap frames (WIP)
exported edited 3p paintball gun anims so they to aim true and 3p idle clip made shorter to remove judder
halved length of w paintballgun shooting anims and reduced 3p finger movement on shoot anims abit
Paintball Gun - added conditional ammo meshes for worldmodel
window frame paintable work, set up sign script and rebuilt manifest, enters paint scene with hammer now but no paint yet

paintball 3p entity update - updated position of flashlight/lasersight attachment
Light up frames - adjusted LODs for XL and XXL versions

Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
merge from main - added support for transparency on decal shader
Light up frames - fixed material config and paintability
edited paintable reactive target animtions and transition blends on anim.controller
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
more window paintable work
set lightup frames to use standarddecalwithtwo shader again
tweaked free sockets on goldframe medium and small so they are deployable on space building skin
fixed artist canvas gibs missing material, fixed artist canvas medium not linked to correct paintable, fixed broken deploy guide on ornate medium frame, fixed lods on paintable reactive target all displaying, fixed easel top mesh render warnings, and rendered easel icon
window paintable initial setup , gibs, lods etc
paintable reactive target setup and script
Light up Picture frames - added lods to xl and xxl versions, swapped material to new standard shader, fixed paintable area UVs
paintable reactive target rig/anims exported and setup in prefab. Also world model animator controller created
merge from main
mirror 05 model and collision
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
Paintable Reactive Target - Updated texture size down from 4K to 2K
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
merge from main
paintable reactive target paint setup, set bucket outside to be fully paintable, tweaked resolution, re-set up the special paintable mesh and collision
paintable fixes (???) to paintable reactive target
fixed name and description on construction on frameless canvasses, another attempt at setting up sign paintable on reactive target (failed)
merge from main
temp fix to reactive target, set up like frame so paintable works
Picture Frames - Added XL and XXL variant models of light up frame, tileable cardboard material
Paintable Reactive Target - Slightly corrected UV2 on all models, changed paintable script in prefab (still not working but setup in a more correct way)
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
merge from main
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
set frame textures to 2k
merge from main
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Paintable Reactive Target - Initial folder structure, added model with LODs and textures
Picture Frames - removed glass from standing light up frame, fixed texture metadata
added 60 fps reload anim for 3p paintballgun
merge from main to fix gui issue
merge from main