Alpha v1.0.0

Commits

All Rust commits from Facepunch

72 total commits for branch:
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Lain14/01/202619:48:37
rust_reboot/main/boxes_dlc (#140864)

initial comps box prefab setup. manifest

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curt14/01/202615:48:14
rust_reboot/main/boxes_dlc (#140837)

wood box game textures updated still wip

2
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curt14/01/202609:43:13
rust_reboot/main/boxes_dlc (#140805)

wood box added prefab for box

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curt14/01/202609:42:59
rust_reboot/main/boxes_dlc (#140804)

wood box game model and updated prefabs, ran manifest and localization

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curt14/01/202609:39:52
rust_reboot/main/boxes_dlc (#140802)

wood box placeholder textures

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hannah.watts14/01/202609:07:07
rust_reboot/main/boxes_dlc (#140800)

merge from main

1
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Lain12/01/202615:49:23
rust_reboot/main/boxes_dlc (#140663)

added metal box corpse

2
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hannah.watts12/01/202609:58:57
rust_reboot/main/boxes_dlc (#140641)

merge from main

3
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Lain09/01/202621:09:08
rust_reboot/main/boxes_dlc (#140618)

metal box prefab setup, lods, gibs. manifest

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Damian Lazarski09/01/202619:41:51
rust_reboot/main/boxes_dlc (#140612)

Optimized LOD3 tools box further

4
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Damian Lazarski09/01/202615:58:52
rust_reboot/main/boxes_dlc (#140596)

Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation

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hannah.watts09/01/202615:25:24
rust_reboot/main/boxes_dlc (#140590)

Fixed an oversize gib in explosives box

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Damian Lazarski09/01/202612:29:21
rust_reboot/main/boxes_dlc (#140563)

Component box tools LOD3 tweaks

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hannah.watts09/01/202609:32:42
rust_reboot/main/boxes_dlc (#140551)

Merge from main

3
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Damian Lazarski08/01/202620:02:45
rust_reboot/main/boxes_dlc (#140540)

Tools component box mesh, LODs, textures and gibs

3
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hannah.watts07/01/202616:50:34
rust_reboot/main/boxes_dlc (#140442)

stone component blockout WIP

4
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hannah.watts07/01/202609:37:54
rust_reboot/main/boxes_dlc (#140398)

merge from main

2
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hannah.watts06/01/202609:30:29
rust_reboot/main/boxes_dlc (#140325)

Merge from main

2
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matt.i05/01/202615:16:56
rust_reboot/main/boxes_dlc (#140294)

codegen

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Adam W05/01/202614:59:35
rust_reboot/main/boxes_dlc (#140292)

Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.

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hannah.watts05/01/202613:38:24
rust_reboot/main/boxes_dlc (#140288)

Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.

2
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hannah.watts05/01/202611:24:30
rust_reboot/main/boxes_dlc (#140280)

Corpse setup for scrap component box

2
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Lain20/12/202516:51:46
rust_reboot/main/boxes_dlc (#140228)

metal box texture adjustments

10
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Lain19/12/202518:38:55
rust_reboot/main/boxes_dlc (#140226)

metal box wip

16
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hannah.watts19/12/202515:36:37
rust_reboot/main/boxes_dlc (#140208)

Added gibs for scrap box

5
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hannah.watts19/12/202511:13:42
rust_reboot/main/boxes_dlc (#140194)

Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.

3
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hannah.watts19/12/202509:29:48
rust_reboot/main/boxes_dlc (#140189)

Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.

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curt18/12/202523:13:34
rust_reboot/main/boxes_dlc (#140165)

scrap box - initial prefab setup, item created, placeholder icon created, updated localization, updated manifest, updated icon manifest.

3
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hannah.watts18/12/202511:11:55
rust_reboot/main/boxes_dlc (#140123)

Balanced darkness of metals in scrap component box

4
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hannah.watts18/12/202509:47:17
rust_reboot/main/boxes_dlc (#140116)

Updated textures and model for scrap component box

4
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curt18/12/202505:50:59
rust_reboot/main/boxes_dlc (#140105)

wood box - prefab tweaks

4
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curt18/12/202503:52:28
rust_reboot/main/boxes_dlc (#140102)

wood box - added greybox model, prefab initialization, item created, temp icon created, manifest updated, icon manifest updated, localization updated.

4
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hannah.watts17/12/202514:02:14
rust_reboot/main/boxes_dlc (#140058)

First pass textures and LOD0 of scrap component box (still WIP)

6
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curt17/12/202501:37:06
rust_reboot/main/boxes_dlc (#140031)

food box - updated prefab, updated material

6
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curt17/12/202501:36:36
rust_reboot/main/boxes_dlc (#140030)

food box - added gibs, added transmission

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curt12/12/202515:19:09
rust_reboot/main/boxes_dlc (#139829)

food box - game model, texture pass and lod pass, updated icon.

6
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hannah.watts11/12/202510:50:38
rust_reboot/main/boxes_dlc (#139723)

missed some bolts

4
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hannah.watts11/12/202509:25:17
rust_reboot/main/boxes_dlc (#139702)

LOD0 of scrap component box

5
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Chris10/12/202516:50:40
rust_reboot/main/boxes_dlc (#139671)

component armour box

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hannah.watts02/12/202508:43:46
rust_reboot/main/boxes_dlc (#138933)

WIP scrap box blockout tests (committing as need to move branches)

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curt01/12/202513:43:52
rust_reboot/main/boxes_dlc (#138824)

dot matrix - example matrix characters updated

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Jarryd Campi01/12/202512:08:31
rust_reboot/main/boxes_dlc (#138813)

Protobuf, codegen

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Jarryd Campi01/12/202512:02:07
rust_reboot/main/boxes_dlc (#138810)

Merge from main (will need fixes)

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curt01/12/202508:29:05
rust_reboot/main/boxes_dlc (#138788)

food box - manifest updated, localization updated, icon manifest updated

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curt01/12/202508:27:46
rust_reboot/main/boxes_dlc (#138786)

food box - greybox model, prefab intialization, icon created

2
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curt28/11/202510:55:39
rust_reboot/main/boxes_dlc (#138595)

ore & explosive - guide meshes added

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curt28/11/202510:25:13
rust_reboot/main/boxes_dlc (#138592)

box ore - tweak display anchor location

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curt28/11/202510:24:28
rust_reboot/main/boxes_dlc (#138591)

box explosives - updated manifest, updated icon manifest, updated localization.

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curt28/11/202510:23:53
rust_reboot/main/boxes_dlc (#138590)

box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.

3
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curt28/11/202510:19:34
rust_reboot/main/boxes_dlc (#138587)

box explosives - updated texture settings

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Rust Utility Hub - Commits - main/boxes_dlc