Alpha v1.0.0

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All Rust commits from Facepunch

8 total commits for branch:
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octo14/01/202619:54:24
rust_reboot/main/buoyancy_improvements (#140866)

Run ocean simulation GetHeights in parallel, 2x~ faster with 100 player boats.

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octo14/01/202619:37:34
rust_reboot/main/buoyancy_improvements (#140860)

Make NativeGrid cell size match the behaviour of the managed Grid<T>, fixes GetNode() fetching out of bounds nodes.

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octo14/01/202619:30:54
rust_reboot/main/buoyancy_improvements (#140857)

Use temp job allocators for deep water checks

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octo14/01/202617:25:11
rust_reboot/main/buoyancy_improvements (#140847)

merge from main

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octo12/01/202617:51:33
rust_reboot/main/buoyancy_improvements (#140675)

Reimplement deep water checks in batched buoyancy

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octo09/01/202619:28:57
rust_reboot/main/buoyancy_improvements (#140611)

Implement water volume checks for batched buoyancy, adds NativeGrid<T> (and an untested parallel version for later). Make waterinfo blittable.

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octo09/01/202612:04:40
rust_reboot/main/buoyancy_improvements (#140559)

Move most of buoyancy writeback into burst, add burst batch access for flow direction.

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octo08/01/202618:11:28
rust_reboot/main/buoyancy_improvements (#140531)

Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.

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Rust Utility Hub - Commits - main/buoyancy_improvements