Alpha v1.0.0

Commits

All Rust commits from Facepunch

16 total commits for branch:
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octo27/02/202616:58:10
rust_reboot/main/cannon_fuseburn (#144763)

Remove exit time between reload -> reloaded state in cannon barrel

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octo27/02/202616:40:51
rust_reboot/main/cannon_fuseburn (#144757)

update from main

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wes.b27/02/202613:00:51
rust_reboot/main/cannon_fuseburn (#144725)

Cannon animation updates to include fuse movement in the reloaded clip

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octo26/02/202616:30:32
rust_reboot/main/cannon_fuseburn (#144631)

Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.

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octo26/02/202616:23:37
rust_reboot/main/cannon_fuseburn (#144628)

update from main

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octo26/02/202614:02:13
rust_reboot/main/cannon_fuseburn (#144587)

Fix cannon reload camera animation looping back into itself.

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octo26/02/202612:15:23
rust_reboot/main/cannon_fuseburn (#144573)

merge from main

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Petur05/02/202618:22:43
rust_reboot/main/cannon_fuseburn (#142681)

Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.

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Petur05/02/202617:40:39
rust_reboot/main/cannon_fuseburn (#142675)

Wick improvements. Screen shake tweaks on attack.

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octo05/02/202616:59:33
rust_reboot/main/cannon_fuseburn (#142670)

Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.

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Petur05/02/202616:51:35
rust_reboot/main/cannon_fuseburn (#142668)

Wick prefab consistency fixes

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octo05/02/202616:39:38
rust_reboot/main/cannon_fuseburn (#142664)

Change original fuse animation time to 1s to fix animation timescaling.

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Petur05/02/202616:38:17
rust_reboot/main/cannon_fuseburn (#142663)

Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.

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Petur05/02/202616:36:13
rust_reboot/main/cannon_fuseburn (#142662)

Merge from naval_update (spawn fixes for island cannons for testing)

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Tom.d05/02/202613:12:31
rust_reboot/main/cannon_fuseburn (#142638)

tweaked burnt fuse effect

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octo04/02/202619:18:18
rust_reboot/main/cannon_fuseburn (#142587)

Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)

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Rust Utility Hub - Commits - main/cannon_fuseburn