All Rust commits from Facepunch
updated exhibit decor pack steam icon
merge from main
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
tweaked lod distances on clothing mannequin to cull sooner
fluorescent wall light no longer a skin of the ceiling light
merge from main
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
Add playermodel LOD override for Mannequin
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
merge from main
better fluorescent light icons
exhibit decor wallpapers setup, icons etc
replaced wallpaper tool icon wot i accidently overwrote whoops
merge from main
Hexagon tiles - Updated textures
Beanbag seat - Icon update again, and fuzz shader setup update again
set up wallpapers for exhibit decor dlc - still need to do icons
Beanbag seat - Updated icons with new textures
Wallpaper - tweaked carpet, added hexagon tiles
Beanbag Seat - Updated textures with colour changes and added fuzz shader
merge from main
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
positioned lock empty in wall cabinet
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
moved mannequin body part prefabs to their own folder so theyre easier to find
tweaks to torso and hand so there's less clipping on some clothing items
pulled mannequin's wooden leg down so it's same height as the foot
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
Removed light occludee on chandelier main point light as its dynamic
Fixed string lights not returning the full amount of item used when picked up
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
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Fix impact effects on the mannequin only appearing near the feet
Improve mannequin model part hiding with skin overrides
Deployable snapping for the table lamp
Deployable snapping for the Mannequin
Added snapping to the spotlight
Added snapping support to the two types of beanbag
merge from decor_lighting_dlc/gameplaypass
Fixed string lights with no wire slack looking terrible
Fixed fairy and string lights wire thickness causing issues when not using wire slack
Removed sound player on chandelier guide
merge from main
Null check just in case
Fixed mannequin losing its skins
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
Force mannequin to always use male body type
adjusted mannequin collider so it cant put it's arms through walls
fix uppercase mannequin prefab paths