Alpha v1.0.0

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Flavien27/02/202622:40:14
rust_reboot/▉▋▆▌▍▄▇▍▄▅▍▄▅▊▉▌▌█ (#▆▌▍▄▅▌)

▉▌▇▇▄▅▇ ▉▋▌▊▅▋█ ▇▊▅ ▌▇█▊▇ ▅▆▍▇█▍ ▇▉▄ ▇▌▇▅▋▅▍▆ █▆▊ ▇▊▇▇▊▅ ▅▇▉▋▇▋▅▆ ▋▄▇ ▊▊█▆▅▌▇▇ █▇▊█▅▊ ▌▅▄▍█▍

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Flavien27/02/202617:39:49
rust_reboot/main/deepsea_fixes (#144767)

Changed world.drawbounds to only send ddraw to the player running the command

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Flavien27/02/202617:29:13
rust_reboot/█▆▆▅▄▆▆▌▆▌▅▋▌▉▆▅█▄ (#▄▌▄▄▍▌)

▍▊▋▇▇▊ ▋█▆▉▄▇▉▍ ▋▅▇▉▊▊ ▍███▆▇ ▇▉▉▄▋▍▉▊▇▉▍ ▌█▊▋ ▌▇█ ▊▋▄▋▇ ▊▆▅▍▄▉

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Flavien27/02/202616:57:09
rust_reboot/main/deepsea_fixes (#144761)

Prevent tutorial islands from destroying deep sea portals when closing 🙃

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Flavien27/02/202616:17:01
rust_reboot/main/deepsea_fixes (#144750)

merge from main

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Flavien27/02/202611:10:53
rust_reboot/main/deepsea_fixes (#144708)

TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever

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Flavien27/02/202600:35:45
rust_reboot/main/deepsea_fixes (#144682)

Compile fix

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Flavien27/02/202600:33:03
rust_reboot/main/deepsea_fixes (#144680)

Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map

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Flavien26/02/202623:33:35
rust_reboot/main/deepsea_fixes (#144671)

Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals

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Flavien26/02/202621:47:02
rust_reboot/main/deepsea_fixes (#144664)

Fixed disable world prefabs pref not disabling for all paths

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Flavien26/02/202620:13:11
rust_reboot/main/deepsea_fixes (#144662)

Added some logs to help solve the mystery of the missing deep sea portal

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Flavien26/02/202620:03:38
rust_reboot/main/deepsea_fixes (#144661)

merge from main

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Flavien25/02/202611:54:02
rust_reboot/main/deepsea_fixes (#144439)

Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading

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Flavien25/02/202611:16:59
rust_reboot/main/deepsea_fixes (#144434)

merge from main

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Flavien24/02/202615:07:09
rust_reboot/main/deepsea_fixes (#144351)

Better repel checks for deep sea portals

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Flavien24/02/202612:35:40
rust_reboot/main/deepsea_fixes (#144325)

Fixed CLIENT_DoOpenNotification error again

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Flavien24/02/202611:46:24
rust_reboot/main/deepsea_fixes (#144315)

Compile fix

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Flavien24/02/202610:47:47
rust_reboot/main/deepsea_fixes (#144311)

Skip disable internal collisions for ghostships, it takes 25s for each ship

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Flavien24/02/202610:44:18
rust_reboot/main/deepsea_fixes (#144309)

Reapllied tropical scene changes post merge

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Flavien24/02/202610:38:57
rust_reboot/main/deepsea_fixes (#144308)

merge from main

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Flavien24/02/202610:35:48
rust_reboot/main/deepsea_fixes (#144306)

Tweaked deep sea loot respawn times S2p all islands

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Flavien24/02/202610:26:19
rust_reboot/main/deepsea_fixes (#144305)

Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar

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Flavien23/02/202623:19:11
rust_reboot/main/deepsea_fixes (#144274)

Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)

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Flavien23/02/202623:18:35
rust_reboot/main/deepsea_fixes (#144273)

The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row

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Flavien23/02/202617:24:44
rust_reboot/main/deepsea_fixes (#144249)

merge from main

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Flavien23/02/202609:38:28
rust_reboot/main/deepsea_fixes (#144158)

Added toast when the deep sea opens

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Flavien23/02/202609:28:11
rust_reboot/main/deepsea_fixes (#144156)

merge from main

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Flavien23/02/202609:27:54
rust_reboot/main/deepsea_fixes (#144155)

merge from deepsea_fixes/loot

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Flavien20/02/202615:09:47
rust_reboot/main/deepsea_fixes (#144067)

In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)

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Flavien20/02/202614:56:42
rust_reboot/main/deepsea_fixes (#144061)

merge from main

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Flavien16/02/202613:48:08
rust_reboot/main/deepsea_fixes (#143365)

RHIBs cannot enter the deep sea

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Flavien16/02/202613:43:10
rust_reboot/main/deepsea_fixes (#143364)

Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles

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Flavien16/02/202613:32:14
rust_reboot/main/deepsea_fixes (#143363)

Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe

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Flavien16/02/202611:22:46
rust_reboot/main/deepsea_fixes (#143332)

Clearer feedback in editor when using the deepsea.enabled convar

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Flavien16/02/202611:21:14
rust_reboot/main/deepsea_fixes (#143331)

Better fix for the portal map marker nre Compile fixes

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Flavien16/02/202609:54:05
rust_reboot/main/deepsea_fixes (#143312)

Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h

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Flavien16/02/202609:05:31
rust_reboot/main/deepsea_fixes (#143299)

Fixed UIDeepSeaPortalMarker NRE

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Flavien16/02/202609:04:38
rust_reboot/main/deepsea_fixes (#143298)

Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars

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Rust Utility Hub - Commits - main/deepsea_fixes