Alpha v1.0.0

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14 total commits for branch:
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Adam W21/05/202514:38:26
rust_reboot/main/large_demolishing (#121744)

Additional check

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Adam W21/05/202514:27:13
rust_reboot/main/large_demolishing (#121742)

Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load

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Adam W21/05/202514:25:52
rust_reboot/main/large_demolishing (#121741)

Merge from main

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Adam W21/05/202508:18:05
rust_reboot/main/large_demolishing (#121716)

Item fixes

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Adam W21/05/202507:33:04
rust_reboot/main/large_demolishing (#121705)

Merge from main

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Adam W20/05/202510:10:24
rust_reboot/main/large_demolishing (#121621)

Do my analytics TODO

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Adam W20/05/202509:03:03
rust_reboot/main/large_demolishing (#121616)

Merge from main

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Adam W20/05/202508:48:50
rust_reboot/main/large_demolishing (#121615)

Water catchers

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Adam W20/05/202508:35:18
rust_reboot/main/large_demolishing (#121612)

Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool

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Adam W20/05/202508:08:35
rust_reboot/main/large_demolishing (#121607)

Add demolish section inspector header

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Adam W20/05/202507:48:18
rust_reboot/main/large_demolishing (#121599)

Don't show demolish radial options if the decay entity doesn't support demolishing

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Adam W19/05/202520:46:23
rust_reboot/main/large_demolishing (#121576)

Decay menu options

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Adam W19/05/202520:28:40
rust_reboot/main/large_demolishing (#121574)

Set large furnace and small refinery as demolishable for initial testing.

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Adam W19/05/202516:25:05
rust_reboot/main/large_demolishing (#121559)

WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.

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Rust Utility Hub - Commits - main/large_demolishing