All Rust commits from Facepunch
merge from main
merge from main
fix rasterization of manually double-sided LOD3s
alpha dilation in empty uv space, clamp wrapping on output textures
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
fix decals RTs when 0 decals
auto-set file prefix from prefab name
account for alpha tested overlays
merge from main
performance improvements
clean up decal mesh collider
remove debug tex saving
mesh decal support in working order
wip mesh decal support
add file prefix and ray setback settings, ui cleanup
fix indices > 16 bits, allow null materials (omits submesh)
opaque bg except for missed rays
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
merge from main
also bake spec/gloss map
normal map fixes, dilation fixes
clear prefab when switching input type, clear material list before switching mesh
support selecting prefab with auto fill of lod0+lod3 meshes and materials
further normal map progress, output directory saving
progress on baking normal map/smoothness
factor ray set back into configured ray distance, don't dilate alpha
fixes, unwrap source mesh UVs
merge from main
add border dilation
copy more source mesh vertex columns, add saving of baked texture
submesh/multiple material support
initial lod baking tool