Alpha v1.0.0

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All Rust commits from Facepunch

32 total commits for branch:
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Brian28/08/202518:24:35
rust_reboot/main/lod-baking-tool (#129639)

merge from main

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Brian24/03/202514:04:55
rust_reboot/main/lod-baking-tool (#117405)

merge from main

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Brian24/03/202514:03:42
rust_reboot/main/lod-baking-tool (#117404)

fix rasterization of manually double-sided LOD3s

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Brian21/03/202507:55:42
rust_reboot/main/lod-baking-tool (#117231)

alpha dilation in empty uv space, clamp wrapping on output textures

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Brian21/03/202503:38:02
rust_reboot/main/lod-baking-tool (#117228)

auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake

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Brian20/03/202518:11:10
rust_reboot/main/lod-baking-tool (#117179)

fix decals RTs when 0 decals

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Brian20/03/202517:55:08
rust_reboot/main/lod-baking-tool (#117175)

auto-set file prefix from prefab name

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Brian20/03/202517:41:23
rust_reboot/main/lod-baking-tool (#117173)

account for alpha tested overlays

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Brian17/03/202518:08:33
rust_reboot/main/lod-baking-tool (#116768)

merge from main

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Brian17/03/202518:06:04
rust_reboot/main/lod-baking-tool (#116767)

performance improvements

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Brian14/03/202518:31:08
rust_reboot/main/lod-baking-tool (#116636)

clean up decal mesh collider

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Brian14/03/202518:05:38
rust_reboot/main/lod-baking-tool (#116633)

remove debug tex saving

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Brian14/03/202518:01:02
rust_reboot/main/lod-baking-tool (#116632)

mesh decal support in working order

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Brian13/03/202521:36:58
rust_reboot/main/lod-baking-tool (#116549)

wip mesh decal support

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Brian13/03/202517:02:28
rust_reboot/main/lod-baking-tool (#116521)

add file prefix and ray setback settings, ui cleanup

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Brian13/03/202516:15:25
rust_reboot/main/lod-baking-tool (#116510)

fix indices > 16 bits, allow null materials (omits submesh)

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Brian12/03/202521:17:06
rust_reboot/main/lod-baking-tool (#116410)

opaque bg except for missed rays

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Brian12/03/202516:32:18
rust_reboot/main/lod-baking-tool (#116375)

dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection

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Brian11/03/202516:54:07
rust_reboot/main/lod-baking-tool (#116239)

merge from main

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Brian11/03/202515:48:31
rust_reboot/main/lod-baking-tool (#116231)

also bake spec/gloss map

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Brian11/03/202513:52:46
rust_reboot/main/lod-baking-tool (#116221)

normal map fixes, dilation fixes

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Brian11/03/202512:52:44
rust_reboot/main/lod-baking-tool (#116213)

clear prefab when switching input type, clear material list before switching mesh

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Brian11/03/202512:41:15
rust_reboot/main/lod-baking-tool (#116210)

support selecting prefab with auto fill of lod0+lod3 meshes and materials

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Brian11/03/202509:23:51
rust_reboot/main/lod-baking-tool (#116182)

further normal map progress, output directory saving

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Brian07/03/202518:55:22
rust_reboot/main/lod-baking-tool (#115992)

progress on baking normal map/smoothness

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Brian05/03/202517:22:19
rust_reboot/main/lod-baking-tool (#115780)

factor ray set back into configured ray distance, don't dilate alpha

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Brian05/03/202502:04:26
rust_reboot/main/lod-baking-tool (#115686)

fixes, unwrap source mesh UVs

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Brian04/03/202516:32:36
rust_reboot/main/lod-baking-tool (#115627)

merge from main

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Brian02/03/202523:58:15
rust_reboot/main/lod-baking-tool (#115430)

add border dilation

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Brian02/03/202521:14:51
rust_reboot/main/lod-baking-tool (#115412)

copy more source mesh vertex columns, add saving of baked texture

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Brian28/02/202522:56:13
rust_reboot/main/lod-baking-tool (#115388)

submesh/multiple material support

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Brian27/02/202520:41:37
rust_reboot/main/lod-baking-tool (#115226)

initial lod baking tool

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Rust Utility Hub - Commits - main/lod-baking-tool