Alpha v1.0.0

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All Rust commits from Facepunch

90 total commits for branch:
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octo15/04/202623:58:44
rust_reboot/main/mortar_prototype (#148777)

Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.

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octo15/04/202623:45:13
rust_reboot/main/mortar_prototype (#148774)

Add angle error phrase for when the mortar isn't placed on flatground

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octo15/04/202623:44:47
rust_reboot/main/mortar_prototype (#148773)

Update mortar icon

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octo15/04/202623:44:30
rust_reboot/main/mortar_prototype (#148772)

Update icon generator manifest

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octo15/04/202622:34:27
rust_reboot/main/mortar_prototype (#148768)

Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.

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octo15/04/202621:21:24
rust_reboot/main/mortar_prototype (#148764)

Fix inconsistent mortar mounting on terrain

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octo15/04/202616:35:40
rust_reboot/main/mortar_prototype (#148752)

Fix compile error

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octo15/04/202615:30:16
rust_reboot/main/mortar_prototype (#148742)

Fix client predicted reloads not stopping on mortars

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octo15/04/202614:56:50
rust_reboot/main/mortar_prototype (#148735)

Fix crash when shooting mortar :facepalm:

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Luke15/04/202609:06:06
rust_reboot/main/mortar_prototype (#148684)

Swapped out cannon gibs for mortar

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Luke15/04/202608:48:19
rust_reboot/main/mortar_prototype (#148681)

Picking up mortar gives back mortar.item instead of cannon.item

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wes.b14/04/202619:15:26
rust_reboot/main/mortar_prototype (#148646)

updated mortar animation idle pose

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octo14/04/202617:18:26
rust_reboot/main/mortar_prototype (#148640)

Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.

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octo14/04/202616:38:16
rust_reboot/main/mortar_prototype (#148630)

Lower mortar deploy angle check to only allow placement on flat ground

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octo14/04/202616:33:52
rust_reboot/main/mortar_prototype (#148625)

Add mortar deployment guide prefab

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octo14/04/202616:28:57
rust_reboot/main/mortar_prototype (#148624)

Fix mortar deployment NRE, fix socket mods using the wrong layers

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octo14/04/202612:52:32
rust_reboot/main/mortar_prototype (#148593)

Regenerate protobuf serializers

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octo14/04/202612:19:01
rust_reboot/main/mortar_prototype (#148586)

merge from main

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octo14/04/202603:43:53
rust_reboot/main/mortar_prototype (#148549)

Add blending between aimdir pitch and reload animation.

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octo14/04/202603:38:52
rust_reboot/main/mortar_prototype (#148547)

Fix mortar controller transitions not having any conditions

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octo14/04/202602:43:40
rust_reboot/main/mortar_prototype (#148541)

Setup fire effect properly, add effect recycle to muzzle fire fx

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octo14/04/202602:43:21
rust_reboot/main/mortar_prototype (#148540)

Animate mortar during loading, disable the animator outside of loading.

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wes.b13/04/202616:37:09
rust_reboot/main/mortar_prototype (#148500)

Mortar export updates

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octo13/04/202615:48:00
rust_reboot/main/mortar_prototype (#148494)

Switch mortar firing button from reload to primary fire.

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wes.b13/04/202615:38:12
rust_reboot/main/mortar_prototype (#148491)

Mortar animator update and anim exports

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jeddooo13/04/202615:03:19
rust_reboot/main/mortar_prototype (#148488)

Updated joint hierarchy for mortar

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octo13/04/202614:36:50
rust_reboot/main/mortar_prototype (#148485)

Remove entity mod from mortar shells

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octo13/04/202614:30:44
rust_reboot/main/mortar_prototype (#148484)

Update manifest

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octo13/04/202614:30:37
rust_reboot/main/mortar_prototype (#148483)

Delete old placeholder mortar entities

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wes.b13/04/202614:27:08
rust_reboot/main/mortar_prototype (#148482)

Mortar IK ref points updated and anims exported

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jeddooo13/04/202613:55:02
rust_reboot/main/mortar_prototype (#148477)

Updating mortar rig with hand IK targets

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Petur12/04/202617:31:02
rust_reboot/main/mortar_prototype (#148401)

Mortar explosion. HDR tweak on explosion small for tonemap tweak.

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Petur12/04/202617:00:39
rust_reboot/main/mortar_prototype (#148400)

Fixed loop issue on small explosion.

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Petur12/04/202615:29:45
rust_reboot/main/mortar_prototype (#148399)

Attack prefab setup. Embedded on deployed like the cannon atm.

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Petur12/04/202615:07:43
rust_reboot/main/mortar_prototype (#148398)

More tuning. Backup.

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Petur12/04/202614:40:57
rust_reboot/main/mortar_prototype (#148397)

Mortar WIP.

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Petur11/04/202616:40:22
rust_reboot/main/mortar_prototype (#148387)

FX stuff

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octo10/04/202622:54:54
rust_reboot/main/mortar_prototype (#148362)

Add mortar recoil and target distance randomness.

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octo10/04/202622:44:12
rust_reboot/main/mortar_prototype (#148361)

Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.

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octo10/04/202622:14:06
rust_reboot/main/mortar_prototype (#148360)

Fix invisible colliders on mortar, fix mount trigger,

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octo10/04/202622:11:43
rust_reboot/▊▌▅▍▄▅▍▍▌▇▄▊▆█▌▌▇▅▌▆▊ (#▉▍▊▅█▋)

▆ ▆▉▆▌ ▇▄▇▊▍▇ ▅▍▍▉▆▄▋▋ ▆▍ ▉▉▌▅▆ ▇ ▄▊▌▅▉ ▉▊▉█▄ ▆█▆ ▊▆▋█▌ ▄▄▇▄▋█▄ ▍▇▅▋▊▋▅ ▊▄▄▋▌ ▌▋ ▊▆▇ ▄▅▌▆█▉

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octo10/04/202621:05:15
rust_reboot/main/mortar_prototype (#148353)

Don't crossfade sweep anims, just layer the lower anim on top.

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octo10/04/202619:02:59
rust_reboot/main/mortar_prototype (#148349)

Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).

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Petur10/04/202617:58:16
rust_reboot/main/mortar_prototype (#148343)

Scaled to match mortar tube.

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Petur10/04/202617:51:43
rust_reboot/main/mortar_prototype (#148342)

Mortar ammo stuff.

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octo10/04/202616:58:40
rust_reboot/main/mortar_prototype (#148326)

merge from mortar

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octo09/04/202619:40:32
rust_reboot/main/mortar_prototype (#148209)

Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.

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octo09/04/202613:11:11
rust_reboot/main/mortar_prototype (#148138)

Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)

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octo09/04/202611:59:34
rust_reboot/main/mortar_prototype (#148129)

Fix animation jitter and uneven load animation speed

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octo08/04/202619:21:13
rust_reboot/main/mortar_prototype (#148059)

Replace temporary firing animation with the mortar attack animation, implement handle rotation, fix low/high sweep transitions not fully crossfading. Change mortar yaw transform to not rotate the whole mortar with it, fix all the bugs involved. (mount/look rotation)

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Rust Utility Hub - Commits - main/mortar_prototype