All Rust commits from Facepunch
Rebake tropical3 mesh + s2p
Rebake tropical2 mesh + s2p
Clean up mesh chunk folders + remove old versions
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
Moved a trash bag on docks C that was blocking movement annoyingly.
Missing file
Renamed a mat to be more descriptive instead of Test. Improved it.
Fixed deep sea editor flags and dupes.
Added meshterrain script to decor boats A & B

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Commit the material changes that keep showing up.
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Baked all heightmaps just in case
Bridged/eased more jump puzzles on high seas.
tropical2 scene
Added rowboat spawns to all docks variants.
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
Disabled spawn tester
Fixed floating ores in 4
Finalized 1
Coords for ore spawners on 1
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Bridged jump puzzles for these deep sea ruins.
Terrain adjustment for dwellings.
Merge from naval_missions
Prepping island 1
make one specific damaged boat sting sound less stupid
merge from main/naval_update/floating_cities/island_ambience
New sound for deep sea wipe alarm
Update tropical4 chunks
Update tropical3 chunks
Add warning for missing spawn groups instead of just silencing them
Remove leftover DamangeRenderer component on PlayerBoat
Merge from naval_missions
merge from main/naval_update/pt_boat_sounds
PlayerBoat.MaxVelocity is now a replicatedvar
merge from fix_batching_ghosting -> naval_update
Steering is no longer applied if anchored.
Fix tropical underwater overlay logic issue
Regenerate tropical2
Fix dwelling NRE causing deep sea islands to not spawn fully.
merge from main/naval_update/floating_cities/island_ambience
Null check reloaded sound for cannons

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merge from main
Mat instancing for tropical foliage. (Respecting auto-change)
Full spawns on 4
Fixed sulfur on 3.
Island 4 initial spawner setup and deep sea script.
Unsaved