Alpha v1.0.0

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All Rust commits from Facepunch

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octo30/11/202523:12:02
rust_reboot/main/naval_update (#138770)

Rebake tropical3 mesh + s2p

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octo30/11/202523:06:51
rust_reboot/main/naval_update (#138769)

Rebake tropical2 mesh + s2p

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octo30/11/202523:00:41
rust_reboot/main/naval_update (#138768)

Clean up mesh chunk folders + remove old versions

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octo30/11/202522:57:20
rust_reboot/main/naval_update (#138767)

Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.

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Petur30/11/202517:58:14
rust_reboot/main/naval_update (#138766)

Moved a trash bag on docks C that was blocking movement annoyingly.

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Petur30/11/202517:55:08
rust_reboot/main/naval_update (#138765)

Missing file

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Petur30/11/202517:55:00
rust_reboot/main/naval_update (#138764)

Renamed a mat to be more descriptive instead of Test. Improved it.

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Petur30/11/202517:34:01
rust_reboot/main/naval_update (#138763)

Fixed deep sea editor flags and dupes.

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Petur30/11/202517:14:11
rust_reboot/main/naval_update (#138762)

Added meshterrain script to decor boats A & B

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Helk30/11/202515:37:21
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Adam W30/11/202511:03:59
rust_reboot/main/naval_update (#138760)

Commit the material changes that keep showing up.

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Adam W30/11/202510:50:13
rust_reboot/▇▍▋▌/▆▋▌▍▊_▋▌▋▋▋█ (#▊▌▊▊▆▉)

▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++

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Petur30/11/202504:31:09
rust_reboot/main/naval_update (#138756)

Baked all heightmaps just in case

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Petur30/11/202504:26:48
rust_reboot/main/naval_update (#138755)

Bridged/eased more jump puzzles on high seas.

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Petur30/11/202504:17:44
rust_reboot/main/naval_update (#138754)

tropical2 scene

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Petur30/11/202504:17:32
rust_reboot/main/naval_update (#138753)

Added rowboat spawns to all docks variants.

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Petur30/11/202504:07:51
rust_reboot/main/naval_update (#138752)

Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.

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Petur30/11/202503:43:59
rust_reboot/main/naval_update (#138751)

Disabled spawn tester

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Petur30/11/202503:40:47
rust_reboot/main/naval_update (#138750)

Fixed floating ores in 4

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Petur30/11/202503:39:02
rust_reboot/main/naval_update (#138749)

Finalized 1

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Petur29/11/202521:42:23
rust_reboot/main/naval_update (#138747)

Coords for ore spawners on 1

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Petur29/11/202521:16:56
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Petur29/11/202520:25:47
rust_reboot/main/naval_update (#138744)

Bridged jump puzzles for these deep sea ruins.

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Petur29/11/202520:25:24
rust_reboot/main/naval_update (#138743)

Terrain adjustment for dwellings.

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Martyn Chapman29/11/202519:06:07
rust_reboot/main/naval_update (#138741)

Merge from naval_missions

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Petur29/11/202518:29:38
rust_reboot/main/naval_update (#138739)

Prepping island 1

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Alex R29/11/202503:36:37
rust_reboot/main/naval_update (#138732)

make one specific damaged boat sting sound less stupid

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Alex R29/11/202503:16:31
rust_reboot/main/naval_update (#138731)

merge from main/naval_update/floating_cities/island_ambience

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Alex R29/11/202502:45:11
rust_reboot/main/naval_update (#138728)

New sound for deep sea wipe alarm

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octo29/11/202501:37:11
rust_reboot/main/naval_update (#138727)

Update tropical4 chunks

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octo29/11/202501:21:23
rust_reboot/main/naval_update (#138726)

Update tropical3 chunks

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octo29/11/202501:08:01
rust_reboot/main/naval_update (#138725)

Add warning for missing spawn groups instead of just silencing them

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Adam W29/11/202500:13:01
rust_reboot/main/naval_update (#138723)

Remove leftover DamangeRenderer component on PlayerBoat

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Martyn Chapman28/11/202523:44:46
rust_reboot/main/naval_update (#138721)

Merge from naval_missions

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Alex R28/11/202523:33:25
rust_reboot/main/naval_update (#138719)

merge from main/naval_update/pt_boat_sounds

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Adam W28/11/202523:20:54
rust_reboot/main/naval_update (#138716)

PlayerBoat.MaxVelocity is now a replicatedvar

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Jake_Rich28/11/202522:54:48
rust_reboot/main/naval_update (#138715)

merge from fix_batching_ghosting -> naval_update

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Adam W28/11/202522:50:59
rust_reboot/main/naval_update (#138714)

Steering is no longer applied if anchored.

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Dayaan28/11/202520:14:25
rust_reboot/main/naval_update (#138701)

Fix tropical underwater overlay logic issue

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octo28/11/202520:11:26
rust_reboot/main/naval_update (#138700)

Regenerate tropical2

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octo28/11/202520:10:45
rust_reboot/main/naval_update (#138699)

Fix dwelling NRE causing deep sea islands to not spawn fully.

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Alex R28/11/202519:50:40
rust_reboot/main/naval_update (#138698)

merge from main/naval_update/floating_cities/island_ambience

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octo28/11/202519:41:00
rust_reboot/main/naval_update (#138696)

Null check reloaded sound for cannons

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Helk28/11/202519:33:37
rust_reboot/▍▅▍▄/▊▌█▌▉_▅▅▄▋▄▌ (#▉▊▄▌█▆)

▇▍▌▅▅▍▍ ▊▌▉▄▆▅ █▅▇▉▇▋█▍

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Alistair28/11/202519:19:27
rust_reboot/main/naval_update (#138691)

merge from main

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Petur28/11/202517:36:10
rust_reboot/main/naval_update (#138674)

Mat instancing for tropical foliage. (Respecting auto-change)

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Petur28/11/202517:35:05
rust_reboot/main/naval_update (#138673)

Full spawns on 4

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Petur28/11/202517:28:35
rust_reboot/main/naval_update (#138670)

Fixed sulfur on 3.

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Petur28/11/202517:11:37
rust_reboot/main/naval_update (#138667)

Island 4 initial spawner setup and deep sea script.

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Petur28/11/202517:11:23
rust_reboot/main/naval_update (#138665)

Unsaved

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Rust Utility Hub - Commits - main/naval_update