Alpha v1.0.0

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All Rust commits from Facepunch

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octo13/10/202517:52:18
rust_reboot/▅▋█▆/█▌▅▌█_▄▄▉▍▋▋ (#▋▋▇▆▇▌)

▇▇▍▍▋▅ ▋▌▍▄▉▅▆▌▌_▄▉█▌▅

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Ian Henderson13/10/202517:39:28
rust_reboot/main/naval_update (#133992)

Manifest Codegen

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Flavien13/10/202517:26:18
rust_reboot/main/naval_update (#133990)

merge from deep_sea

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Ian Henderson13/10/202516:51:28
rust_reboot/main/naval_update (#133983)

main -> naval_update (BREAKING)

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octo13/10/202515:01:58
rust_reboot/main/naval_update (#133965)

Draw general editor prefs in Rust Editor

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octo13/10/202514:33:31
rust_reboot/main/naval_update (#133959)

merge disable_deepsea_pref

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Luke13/10/202513:27:01
rust_reboot/main/naval_update (#133950)

Applied correct materials to both the boat building platform and station.

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Tom.d13/10/202512:53:01
rust_reboot/main/naval_update (#133942)

Sail gibs fix "Sail gibs need changing"

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Flavien13/10/202512:26:20
rust_reboot/main/naval_update (#133938)

merge from naval_update/island_scenes

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Flavien13/10/202510:27:10
rust_reboot/main/naval_update (#133918)

merge from naval_update/deep_sea

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Vincent13/10/202508:38:11
rust_reboot/main/naval_update (#133900)

nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships

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Jarryd Campi13/10/202505:36:31
rust_reboot/main/naval_update (#133895)

Unsaved terrain prefab id's

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Jarryd Campi13/10/202505:34:58
rust_reboot/main/naval_update (#133894)

Finally fixed snow material showing on deep sea island (for real this time, promise)

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Jarryd Campi13/10/202503:33:21
rust_reboot/main/naval_update (#133891)

Fixed beds on boats not triggering periodic refreshes of respawn options on the client

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Jarryd Campi13/10/202503:15:14
rust_reboot/main/naval_update (#133888)

Move tutorial islands further away from deep sea (only cover half of the map edge)

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Jarryd Campi13/10/202502:50:23
rust_reboot/main/naval_update (#133886)

Fixed constant NRE's and profiler errors in WaterCamera

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Jarryd Campi13/10/202502:39:19
rust_reboot/main/naval_update (#133884)

Merge from island_scenes

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Jarryd Campi13/10/202502:00:09
rust_reboot/main/naval_update (#133881)

Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)

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Jarryd Campi13/10/202500:54:56
rust_reboot/main/naval_update (#133879)

Merge from floating_cities

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Jarryd Campi12/10/202523:38:56
rust_reboot/main/naval_update (#133874)

Update icon of boat stairs block

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Jarryd Campi12/10/202523:02:35
rust_reboot/main/naval_update (#133873)

Don't spawn tutorial islands in the deep sea

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Adam W10/10/202514:19:42
rust_reboot/main/naval_update (#133832)

Merge from boat_building

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Jarryd Campi10/10/202509:40:52
rust_reboot/main/naval_update (#133784)

Fix TerrainMeta NRE

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Adam W10/10/202509:16:14
rust_reboot/main/naval_update (#133778)

Merge from boat_building

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Vincent10/10/202508:37:55
rust_reboot/main/naval_update (#133774)

Storage room environment volumes on ghost ships is now brighter

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Vincent10/10/202508:34:38
rust_reboot/main/naval_update (#133773)

Raised scattered paper meshes to eliminate zfight on them

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Vincent10/10/202508:28:11
rust_reboot/main/naval_update (#133772)

Removed flickering glass decals from ghost_ships

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Vincent10/10/202508:24:34
rust_reboot/main/naval_update (#133771)

Fixed shifting cover prefab on ghost_ship_b

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Vincent10/10/202508:20:27
rust_reboot/main/naval_update (#133770)

nets ladder volume placement polish

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Vincent10/10/202508:07:48
rust_reboot/main/naval_update (#133768)

Fixed incorrect materials on LOD1/2 of ghost ship C

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Vincent10/10/202508:04:00
rust_reboot/main/naval_update (#133767)

Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship

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Jarryd Campi10/10/202503:02:35
rust_reboot/main/naval_update (#133751)

Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches

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Petur10/10/202500:46:41
rust_reboot/main/naval_update (#133733)

Cannon FX restoration. Nested them as standalone prefabs.

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Flavien09/10/202523:19:40
rust_reboot/main/naval_update (#133722)

merge from main (using main version of all the prefabs changed by a manifest update in naval)

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Jarryd Campi09/10/202522:54:17
rust_reboot/main/naval_update (#133720)

Fixed farm barge NPC opening door too early

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Jarryd Campi09/10/202522:43:56
rust_reboot/main/naval_update (#133715)

Merge from floating_cities

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Ian Henderson09/10/202520:18:05
rust_reboot/main/naval_update (#133703)

scientist_boat_fixes -> naval_update

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octo09/10/202518:58:57
rust_reboot/main/naval_update (#133695)

Fix crash when changing mesh quality levels near a ghost ship

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Maverick09/10/202513:18:27
rust_reboot/█▋▆█/▆▅▉▍▊_▇▆█▄▆▆ (#▊▌▍▅▋▄)

▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)

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Maverick09/10/202513:11:01
rust_reboot/main/naval_update (#133626)

Fix oilrigs spawning old scientists after bad merge

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Flavien09/10/202512:19:56
rust_reboot/main/naval_update (#133620)

merge from naval_update/deep_sea

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Tom.d09/10/202512:15:56
rust_reboot/main/naval_update (#133619)

fix for "Cannons have aggressive LODs on most graphics presets "

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Ian Henderson09/10/202509:33:54
rust_reboot/main/naval_update (#133583)

boat_fixes -> naval_update

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Vincent09/10/202507:27:56
rust_reboot/main/naval_update (#133575)

merge from floating cities

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octo09/10/202503:33:15
rust_reboot/main/naval_update (#133564)

Fix scientists moonwalking on ghost ships

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octo09/10/202503:10:02
rust_reboot/main/naval_update (#133563)

Fix InfoZone NRE from scientists on ghostships

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Jarryd Campi09/10/202503:01:25
rust_reboot/main/naval_update (#133562)

Mark two more collision meshes r/w

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octo09/10/202502:43:05
rust_reboot/main/naval_update (#133561)

merge npc parenting to naval update.

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octo09/10/202502:36:04
rust_reboot/main/naval_update (#133559)

merge back cannon and player animator fixes to naval_update

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Ian Henderson09/10/202502:29:07
rust_reboot/main/naval_update (#133555)

Try to fix black bars on RHIB (that can show up at certain angles)

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Rust Utility Hub - Commits - main/naval_update