Alpha v1.0.0

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All Rust commits from Facepunch

7 total commits for branch:
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Jake_Rich28/08/202523:33:36
rust_reboot/main/naval_update/deep_sea/networking (#129659)

Switch the deep sea island test prefab to only network to deep sea

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Jake_Rich28/08/202523:32:41
rust_reboot/main/naval_update/deep_sea/networking (#129658)

Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed

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Jake_Rich28/08/202521:47:20
rust_reboot/main/naval_update/deep_sea/networking (#129654)

Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)

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Jake_Rich28/08/202520:29:51
rust_reboot/main/naval_update/deep_sea/networking (#129651)

update deep_sea/networking

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Jake_Rich21/08/202502:37:25
rust_reboot/main/naval_update/deep_sea/networking (#128991)

Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen

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Jake_Rich21/08/202502:00:33
rust_reboot/main/naval_update/deep_sea/networking (#128987)

Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)

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Jake_Rich21/08/202501:35:23
rust_reboot/main/naval_update/deep_sea/networking (#128986)

Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)

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Rust Utility Hub - Commits - main/naval_update/deep_sea/networking