Alpha v1.0.0

Commits

All Rust commits from Facepunch

22 total commits for branch:
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pedro.a22/05/202510:50:21
rust_reboot/main/naval_update/floating_cities (#121807)

bloody bucket and diy hammock blockouts

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hannah.watts22/05/202510:49:01
rust_reboot/main/naval_update/floating_cities (#121806)

Continuing colour blockin on floating walkways

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hannah.watts22/05/202508:27:00
rust_reboot/main/naval_update/floating_cities (#121792)

merge from naval update

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hannah.watts22/05/202508:15:39
rust_reboot/main/naval_update/floating_cities (#121790)

floating walkway progress

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hannah.watts21/05/202515:37:26
rust_reboot/main/naval_update/floating_cities (#121754)

Blocking in temporary colours and materials on floating walkways

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hannah.watts21/05/202513:57:06
rust_reboot/main/naval_update/floating_cities (#121738)

Renamed some floating walkway meshes. Added temporary textures for colour block ins.

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Pilgrim21/05/202513:44:48
rust_reboot/main/naval_update/floating_cities (#121736)

food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision

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hannah.watts21/05/202509:41:34
rust_reboot/main/naval_update/floating_cities (#121722)

More WIP work on floating walkways

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hannah.watts21/05/202508:07:23
rust_reboot/main/naval_update/floating_cities (#121708)

Merged from naval update

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hannah.watts20/05/202515:20:59
rust_reboot/main/naval_update/floating_cities (#121660)

Continuing testing out floating walkway platforms

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Pilgrim20/05/202514:52:33
rust_reboot/main/naval_update/floating_cities (#121658)

apple/corn/orange/potato crate A versions LODs pending prefab setup

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Tom.d20/05/202514:23:07
rust_reboot/main/naval_update/floating_cities (#121652)

iv stand,blood bag pile and single blood bag scale blockouts

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hannah.watts20/05/202512:24:16
rust_reboot/main/naval_update/floating_cities (#121632)

Testing floating walkways WIP

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hannah.watts20/05/202508:31:42
rust_reboot/main/naval_update/floating_cities (#121611)

Prefabbed up floating walkway parts of level

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Pilgrim19/05/202521:34:06
rust_reboot/main/naval_update/floating_cities (#121577)

added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)

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Pilgrim19/05/202510:35:05
rust_reboot/main/naval_update/floating_cities (#121496)

had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs

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Pilgrim19/05/202510:09:23
rust_reboot/main/naval_update/floating_cities (#121494)

renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup

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Pilgrim19/05/202509:49:30
rust_reboot/main/naval_update/floating_cities (#121488)

updated import defaults of mattress

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Pilgrim19/05/202509:48:04
rust_reboot/main/naval_update/floating_cities (#121487)

large wooden bullet container variant A and B collision and initial prefab setup

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Pilgrim19/05/202509:31:09
rust_reboot/main/naval_update/floating_cities (#121485)

old single mattress prop blockout collision and initial prefab setup

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Pilgrim16/05/202515:52:23
rust_reboot/main/naval_update/floating_cities (#121418)

arrow ammo bucket blockout

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Damian Lazarski16/05/202512:41:36
rust_reboot/main/naval_update/floating_cities (#121403)

Floating cities greybox progress

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Rust Utility Hub - Commits - main/naval_update/floating_cities