All Rust commits from Facepunch
couple minor volume tweaks
merge from main/naval_update
Volume changes on casino card area and foliage sounds removed
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
volume tweaks
Scene 2 prefab
reapply changes post merge
merge from main/naval_update
merge prep
Reassign audio lists and removing a sound from the walkway prefab
Chages on the casino ambience and wind ambience
changes on wind ambiences for the floating cities and casino ambience set up
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
merge from main/naval_update
casino creak sounds and volume changes
Changes on the trigger emitter script and change on casino area emitters
ambience emitter changes and added ambience trigger script
merge from main/naval_update
Added ambience beds to the casino area on the floating cities
set up wind stings and general improvements on the ambience volumes and triggerers
volume changes on floating city sounds
ambience sounds added to every barge and walkway on the floating cities
audio files import and floating walkway audio set up
added walkway A ambience files