All Rust commits from Facepunch
Colour consistency fix.
Tropical4 island.
Added Baked Shore Vectors component to Tropical3
merge from naval_update/deep_sea
Some missing topo.
Beach tweaks.
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
Merge from parent
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Splatting progress
Finalized spawns.
Merge from naval_update
Spawns. Splat polish.
Spawning progress/backup
height based tropical shore
Fix
Topologies
Fixaroo
Final cliffing
Progress & proper hierarchy structure on 3
Another island
deep sea specific ocean materials, tropical shore only in deep sea
tropical shore fade range
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Merge from naval_update
ocean tropical shore stuff
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
Final'ish.
Undergrowth material tweaks.
Tropical variant of Strangler
Final'ish spawn tables.
Beachside fixes.
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Spawn improvements.
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
merge from naval_update
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
merge from deep_sea
Progress
Topologies
Merge from deep_sea
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