Alpha v1.0.0

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Petur13/10/202517:51:59
rust_reboot/main/naval_update/island_scenes (#133995)

Colour consistency fix.

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Petur13/10/202517:51:46
rust_reboot/main/naval_update/island_scenes (#133994)

Tropical4 island.

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Flavien13/10/202512:24:07
rust_reboot/main/naval_update/island_scenes (#133937)

Added Baked Shore Vectors component to Tropical3

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Flavien13/10/202512:18:48
rust_reboot/main/naval_update/island_scenes (#133935)

merge from naval_update/deep_sea

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Petur13/10/202503:37:56
rust_reboot/main/naval_update/island_scenes (#133892)

Some missing topo.

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Petur13/10/202503:22:27
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Jarryd Campi13/10/202502:38:51
rust_reboot/main/naval_update/island_scenes (#133883)

TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands

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Jarryd Campi13/10/202502:17:12
rust_reboot/main/naval_update/island_scenes (#133882)

Merge from parent

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Petur10/10/202519:11:46
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Petur10/10/202519:04:46
rust_reboot/main/naval_update/island_scenes (#133860)

Splatting progress

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Petur10/10/202516:52:47
rust_reboot/main/naval_update/island_scenes (#133847)

Finalized spawns.

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Petur10/10/202500:25:52
rust_reboot/main/naval_update/island_scenes (#133728)

Merge from naval_update

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Petur09/10/202521:42:00
rust_reboot/main/naval_update/island_scenes (#133711)

Spawns. Splat polish.

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Petur09/10/202520:37:27
rust_reboot/main/naval_update/island_scenes (#133706)

Spawning progress/backup

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Brian09/10/202515:42:38
rust_reboot/main/naval_update/island_scenes (#133662)

height based tropical shore

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Petur09/10/202501:34:42
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Petur09/10/202501:29:48
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Petur09/10/202501:12:24
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Petur09/10/202501:10:39
rust_reboot/main/naval_update/island_scenes (#133543)

Final cliffing

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Petur08/10/202517:15:42
rust_reboot/main/naval_update/island_scenes (#133501)

Progress & proper hierarchy structure on 3

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Petur08/10/202516:02:34
rust_reboot/main/naval_update/island_scenes (#133482)

Another island

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Brian08/10/202515:06:22
rust_reboot/main/naval_update/island_scenes (#133465)

deep sea specific ocean materials, tropical shore only in deep sea

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Brian08/10/202514:27:08
rust_reboot/main/naval_update/island_scenes (#133458)

tropical shore fade range

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Petur07/10/202523:22:35
rust_reboot/▆▇▆▍/▇▆▍▋▍_▍▍▋▍▊▆/▇▋▆▌█▊_▍▍▍▊▅█ (#▅▌▉▉▌▍)

▊▋▆▉▇ ▌▇▇ ▆▆▊▊▊▄. ▆▋█▄▄▅▉▇▄ ▉█▅▆▌▍▍▌ ▆▍▋▅ ▊ █▍ ▌▌ ▌▆▊▆▌█, ▍▌▉▍▊▊▇ ▅▌▆▋▊▄▆▊██▇ ▇▇▋ ▍▌ ▊▆█▅▆▇▇▋▌▋▄.

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Petur07/10/202521:33:32
rust_reboot/▊▊▍▍/▋█▉▊▋_▅▉▇▇▊▍/▇▇▆▊▍█_▋▍▉█▌▋ (#▇▌▋▇▄▄)

▋▋▇▌ ▊▄▋▌▅▍▅ ▇▄▆▇▄▇▉▊ ▉▆▅▅▊▋▅▊ ▇▆▆▊▋ ▄▇▆▍ ▇▇▍ ▆▋█▌ ▆▌█ ▅▉▍.

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Petur07/10/202520:51:52
rust_reboot/main/naval_update/island_scenes (#133360)

Merge from naval_update

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Brian07/10/202520:49:22
rust_reboot/main/naval_update/island_scenes (#133359)

ocean tropical shore stuff

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Petur07/10/202520:46:48
rust_reboot/main/naval_update/island_scenes (#133358)

Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.

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Petur07/10/202520:38:05
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Petur07/10/202520:35:55
rust_reboot/main/naval_update/island_scenes (#133355)

Undergrowth material tweaks.

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Petur07/10/202520:18:10
rust_reboot/main/naval_update/island_scenes (#133354)

Tropical variant of Strangler

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Petur07/10/202519:10:34
rust_reboot/main/naval_update/island_scenes (#133342)

Final'ish spawn tables.

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Petur07/10/202507:57:25
rust_reboot/main/naval_update/island_scenes (#133217)

Beachside fixes.

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Petur07/10/202507:41:04
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Petur07/10/202506:51:47
rust_reboot/main/naval_update/island_scenes (#133208)

Spawn improvements.

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Petur07/10/202505:19:59
rust_reboot/main/naval_update/island_scenes (#133205)

Fixed all kinds of problems with the mesh variant of the tropical terrain material.

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Flavien03/10/202514:01:04
rust_reboot/main/naval_update/island_scenes (#133032)

merge from naval_update

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Flavien03/10/202510:04:03
rust_reboot/main/naval_update/island_scenes (#132954)

DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager

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Flavien03/10/202510:02:47
rust_reboot/main/naval_update/island_scenes (#132953)

Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove

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Alfie Birch03/10/202509:46:23
rust_reboot/main/naval_update/island_scenes (#132951)

Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers

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Flavien03/10/202508:39:09
rust_reboot/main/naval_update/island_scenes (#132942)

merge from deep_sea

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Petur02/10/202503:33:33
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Petur02/10/202502:33:04
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Petur01/10/202520:32:39
rust_reboot/main/naval_update/island_scenes (#132806)

Merge from deep_sea

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Petur01/10/202520:31:03
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Petur01/10/202520:27:02
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Petur01/10/202518:13:50
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Petur30/09/202519:16:23
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Petur30/09/202518:40:58
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Petur30/09/202513:13:02
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Rust Utility Hub - Commits - main/naval_update/island_scenes