Alpha v1.0.0

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All Rust commits from Facepunch

19 total commits for branch:
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Adam W30/11/202510:26:13
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Adam W30/11/202509:53:29
rust_reboot/main/naval_update/player_boat_optims (#138757)

Merge from parent

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Adam W29/11/202510:01:38
rust_reboot/main/naval_update/player_boat_optims (#138735)

merge from parent

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Adam W28/11/202522:11:13
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Adam W28/11/202522:00:59
rust_reboot/main/naval_update/player_boat_optims (#138711)

Revert BoatBuildingStation.GetForPlayer changes

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Adam W28/11/202521:49:15
rust_reboot/main/naval_update/player_boat_optims (#138710)

Remove unused function

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Adam W28/11/202521:43:18
rust_reboot/main/naval_update/player_boat_optims (#138709)

Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.

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Adam W28/11/202521:25:08
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Adam W28/11/202521:10:09
rust_reboot/main/naval_update/player_boat_optims (#138707)

missing null check

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Adam W28/11/202521:09:11
rust_reboot/main/naval_update/player_boat_optims (#138705)

GetBoatBuildingStation uses FindTrigger on player instead of a vis check.

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Adam W28/11/202520:51:05
rust_reboot/main/naval_update/player_boat_optims (#138704)

Boatbuilding UI: Only check vis every second,

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Adam W28/11/202520:27:28
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Adam W28/11/202520:17:54
rust_reboot/main/naval_update/player_boat_optims (#138702)

Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.

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Adam W28/11/202519:50:27
rust_reboot/main/naval_update/player_boat_optims (#138697)

Removed unused functions

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Adam W28/11/202519:27:47
rust_reboot/main/naval_update/player_boat_optims (#138692)

Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit

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Adam W28/11/202519:17:00
rust_reboot/main/naval_update/player_boat_optims (#138689)

Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)

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Adam W28/11/202517:21:17
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Adam W28/11/202517:08:55
rust_reboot/main/naval_update/player_boat_optims (#138664)

Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer

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Adam W28/11/202517:00:09
rust_reboot/main/naval_update/player_boat_optims (#138663)

GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers

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Rust Utility Hub - Commits - main/naval_update/player_boat_optims