Alpha v1.0.0

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All Rust commits from Facepunch

51 total commits for branch:
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Alex R29/11/202503:49:28
rust_reboot/main/space_station_weapon_skin (#138733)

fix missing sound class and template assignments on space lr300 sound defs 🤔

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matt.i28/11/202517:31:46
rust_reboot/main/space_station_weapon_skin (#138671)

fixed wrong description on LR300 and space station LR300

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Alex Webster28/11/202516:40:53
rust_reboot/main/space_station_weapon_skin (#138652)

attachment updates

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Martyn Chapman28/11/202515:58:17
rust_reboot/main/space_station_weapon_skin (#138646)

Allow multiple animation event receivers to receive events on viewmodels

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julek28/11/202515:49:39
rust_reboot/main/space_station_weapon_skin (#138643)

slight edit to vm lr300 space gun reload anim

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Alex Webster28/11/202514:59:01
rust_reboot/main/space_station_weapon_skin (#138630)

showing visible bullet in mag when reloading wip

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julek28/11/202510:19:09
rust_reboot/main/space_station_weapon_skin (#138586)

edited lr300 space world model skinning and created/linked attack anim for it in the animator

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Alex R28/11/202500:51:09
rust_reboot/main/space_station_weapon_skin (#138552)

space lr300 sounds

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matt.i27/11/202515:48:37
rust_reboot/main/space_station_weapon_skin (#138504)

rebuilt manifest and skins

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Pilgrim27/11/202515:45:20
rust_reboot/main/space_station_weapon_skin (#138503)

adjusted world model emissive values to match viewmodel

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Pilgrim27/11/202515:35:40
rust_reboot/main/space_station_weapon_skin (#138497)

added emissive texture to front sight

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matt.i27/11/202515:25:34
rust_reboot/main/space_station_weapon_skin (#138495)

merge from main

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julek27/11/202515:09:52
rust_reboot/main/space_station_weapon_skin (#138492)

updated vm lr300 space gun reload anim

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matt.i27/11/202514:44:20
rust_reboot/main/space_station_weapon_skin (#138490)

space lr300 icon and hooked up to item prefab and steam item

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julek27/11/202512:42:59
rust_reboot/main/space_station_weapon_skin (#138477)

updated vm and 3p lr300 space gun anims

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matt.i26/11/202517:10:18
rust_reboot/main/space_station_weapon_skin (#138357)

updated space station lr300 description

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julek26/11/202516:38:43
rust_reboot/main/space_station_weapon_skin (#138349)

set up lr300 space entity with space gun rig

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julek26/11/202515:17:26
rust_reboot/main/space_station_weapon_skin (#138332)

setup worldmodel prefab for lr300 space gun

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alex.m26/11/202513:22:56
rust_reboot/main/space_station_weapon_skin (#138295)

Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour

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julek26/11/202512:57:09
rust_reboot/main/space_station_weapon_skin (#138283)

updated vm lr300 space anims

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Pilgrim26/11/202512:30:33
rust_reboot/main/space_station_weapon_skin (#138277)

texture update

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alex.m26/11/202512:09:08
rust_reboot/main/space_station_weapon_skin (#138273)

Space LR300 - Added emissive sights to worldmodel

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Martyn Chapman26/11/202511:49:48
rust_reboot/main/space_station_weapon_skin (#138270)

Add ammo display deploy fade-in

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Pilgrim26/11/202511:47:31
rust_reboot/main/space_station_weapon_skin (#138267)

actually include emissive for alex m

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Pilgrim26/11/202511:41:41
rust_reboot/main/space_station_weapon_skin (#138266)

updated textures inc emissive for alex m

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Pilgrim26/11/202509:59:47
rust_reboot/main/space_station_weapon_skin (#138253)

update to lr300 viewmodel with right hand mag release

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alex.m26/11/202509:43:49
rust_reboot/main/space_station_weapon_skin (#138247)

Space LR300 - updated WM and LODs with right hand magazine catch

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alex.m25/11/202517:26:18
rust_reboot/main/space_station_weapon_skin (#138089)

Space LR300 - updated worldmodel with LODs

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julek25/11/202516:50:35
rust_reboot/main/space_station_weapon_skin (#138080)

edited vm lr300 space anims

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julek25/11/202515:44:47
rust_reboot/main/space_station_weapon_skin (#138070)

exported updated lr300 3p anims

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julek25/11/202510:20:08
rust_reboot/main/space_station_weapon_skin (#138025)

edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller

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alex.m24/11/202517:07:11
rust_reboot/main/space_station_weapon_skin (#137922)

Space LR300 - Worldmodel LOD0, textures, material

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julek24/11/202516:55:19
rust_reboot/main/space_station_weapon_skin (#137921)

exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it

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Flavien24/11/202516:02:05
rust_reboot/main/space_station_weapon_skin (#137911)

Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning

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matt.i24/11/202515:06:37
rust_reboot/main/space_station_weapon_skin (#137902)

space weapon skin file and steam id - needs fixing to be skinnable yet

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matt.i24/11/202513:09:06
rust_reboot/main/space_station_weapon_skin (#137884)

merge from main

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julek21/11/202517:23:29
rust_reboot/main/space_station_weapon_skin (#137662)

exported latest lr300 space vm anims

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Alex Webster21/11/202515:52:15
rust_reboot/main/space_station_weapon_skin (#137637)

- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks

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Alex Webster21/11/202515:08:43
rust_reboot/main/space_station_weapon_skin (#137636)

positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims

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Alex Webster21/11/202514:45:39
rust_reboot/main/space_station_weapon_skin (#137634)

set up ammo counter UI to work with viewmodel renderer

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Martyn Chapman21/11/202514:17:35
rust_reboot/main/space_station_weapon_skin (#137631)

Viewmodel prefab changes for ammo display

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Alex Webster21/11/202514:03:34
rust_reboot/main/space_station_weapon_skin (#137625)

- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting

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Martyn Chapman21/11/202512:12:29
rust_reboot/main/space_station_weapon_skin (#137610)

Code support for burst mode and low ammo indicators

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Petur21/11/202503:31:17
rust_reboot/main/space_station_weapon_skin (#137562)

LCD display & FX.

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Petur20/11/202519:35:32
rust_reboot/main/space_station_weapon_skin (#137527)

Cleaned out baked digital counter from the textures.

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Pilgrim20/11/202516:41:58
rust_reboot/▉▌█▊/▌▆▇▆▇_█▉▌▊█▍▋_▊▍▅▌▋▄_▄▄██ (#▍▌▍▉▍▌)

▍▍▇▇▍ ▆▌▅▋▉ ▇▇▅ ▌▌▇▊▇▊▉▉█ ██▊█ ▇▅█ ▌█▉▊ ▅▌▋▍▆▇▋▊ ▄▉▉▊▍

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Petur20/11/202515:13:33
rust_reboot/main/space_station_weapon_skin (#137481)

LCD related stuff & lighting

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jedd.g20/11/202510:09:57
rust_reboot/main/space_station_weapon_skin (#137437)

Changing lr300 space skin settings to fix splitting of mesh in fbx

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Martyn Chapman17/11/202517:22:52
rust_reboot/main/space_station_weapon_skin (#137168)

Add digital ammo counter

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Alex Webster14/11/202518:18:33
rust_reboot/main/space_station_weapon_skin (#137062)

re-set viewmodel rendererer on base weapon

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Rust Utility Hub - Commits - main/space_station_weapon_skin