Alpha v1.0.0

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All Rust commits from Facepunch

25 total commits for branch:
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Dayaan15/01/202603:17:57
rust_reboot/main/terrain_renderer (#140882)

Merge from main

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Dayaan15/01/202603:14:51
rust_reboot/main/terrain_renderer (#140881)

Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD

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Dayaan13/01/202608:31:22
rust_reboot/main/terrain_renderer (#140712)

Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras

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Dayaan12/01/202601:37:04
rust_reboot/main/terrain_renderer (#140630)

Make low res heightmap size dynamic to handle different terrain sizes

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Dayaan08/01/202601:53:50
rust_reboot/main/terrain_renderer (#140470)

Add profiling marker to terrain render

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Dayaan05/01/202603:55:21
rust_reboot/main/terrain_renderer (#140270)

Merge from main

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Dayaan05/01/202603:51:47
rust_reboot/main/terrain_renderer (#140269)

Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.

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Dayaan19/12/202505:32:56
rust_reboot/main/terrain_renderer (#140182)

Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes

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Dayaan18/12/202500:13:37
rust_reboot/main/terrain_renderer (#140098)

Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry

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Dayaan15/12/202502:19:42
rust_reboot/main/terrain_renderer (#139871)

Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless

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Dayaan09/12/202509:16:04
rust_reboot/main/terrain_renderer (#139535)

Fix incorrect edgeFlags, rotation, and flipped border meshes

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Dayaan05/12/202507:19:12
rust_reboot/main/terrain_renderer (#139400)

Add colour to instance data for debugging, wip rotation handling for seamless LOD borders

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Dayaan04/12/202504:09:21
rust_reboot/main/terrain_renderer (#139288)

Fix cell mesh sizes at each LOD

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Dayaan03/12/202523:33:03
rust_reboot/main/terrain_renderer (#139261)

Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count

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Dayaan03/12/202504:22:47
rust_reboot/main/terrain_renderer (#139114)

Merge from main

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Dayaan20/11/202502:57:11
rust_reboot/main/terrain_renderer (#137425)

Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch

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Dayaan18/11/202500:52:05
rust_reboot/main/terrain_renderer (#137192)

Triangle fan cells wip

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Dayaan11/11/202507:47:18
rust_reboot/main/terrain_renderer (#136660)

Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness

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Dayaan10/11/202502:30:15
rust_reboot/main/terrain_renderer (#136557)

Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height

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Dayaan05/11/202506:42:50
rust_reboot/main/terrain_renderer (#136303)

Merge from main

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Dayaan04/11/202503:56:25
rust_reboot/main/terrain_renderer (#136173)

Terrain shadow culling wip, and merge fix

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Dayaan08/09/202502:18:34
rust_reboot/main/terrain_renderer (#130213)

Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.

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Dayaan03/09/202507:48:41
rust_reboot/main/terrain_renderer (#129932)

Merge from main

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Dayaan02/09/202510:20:23
rust_reboot/main/terrain_renderer (#129854)

Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.

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Dayaan28/08/202509:06:33
rust_reboot/main/terrain_renderer (#129558)

Instanced terrain cell renderer setup

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