Alpha v1.0.0

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All Rust commits from Facepunch

11 total commits for branch:
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Ian Henderson13/10/202516:52:02
rust_reboot/main/unskinned_windmill (#133984)

Prefab fixes

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Ian Henderson13/10/202516:25:37
rust_reboot/main/unskinned_windmill (#133977)

Fixed more rotational weirdness

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Ian Henderson13/10/202515:52:12
rust_reboot/main/unskinned_windmill (#133973)

Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4

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Ian Henderson13/10/202514:28:47
rust_reboot/main/unskinned_windmill (#133957)

main -> unskinned_windmill

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Ian Henderson10/10/202512:08:17
rust_reboot/main/unskinned_windmill (#133803)

More lod adjustments

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Ian Henderson10/10/202511:54:30
rust_reboot/main/unskinned_windmill (#133802)

LOD improvements (match sail and vain)

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Ian Henderson10/10/202503:00:51
rust_reboot/main/unskinned_windmill (#133750)

Fixed offset rotation

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Ian Henderson10/10/202502:33:27
rust_reboot/main/unskinned_windmill (#133749)

Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering

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Ian Henderson10/10/202501:45:43
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Ian Henderson09/10/202520:22:02
rust_reboot/main/unskinned_windmill (#133705)

main -> unskinned_windmill

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matt.i08/10/202514:10:55
rust_reboot/main/unskinned_windmill (#133456)

added unskinned windmill for test for ian

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Rust Utility Hub - Commits - main/unskinned_windmill