Alpha v1.0.0

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Daniel P27/02/202619:42:35
rust_reboot/main/useplayerupdatejobs3 (#144781)

Update: shifting job dependency downstream Tests: none, trivial change

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Daniel P27/02/202619:36:39
rust_reboot/main/useplayerupdatejobs3 (#144780)

Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.

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Daniel P27/02/202619:06:52
rust_reboot/main/useplayerupdatejobs3 (#144777)

Buildfix: type missmatch Tests: editor compiles

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Daniel P27/02/202618:44:24
rust_reboot/main/useplayerupdatejobs3 (#144775)

Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none

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Daniel P27/02/202618:42:51
rust_reboot/main/useplayerupdatejobs3 (#144774)

Update: add ScatterValueToJob utility job Tests: none

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Daniel P27/02/202618:42:29
rust_reboot/main/useplayerupdatejobs3 (#144773)

Update: add TerrainHeightMap.GetNormalsIndirect Tests: none

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Daniel P27/02/202617:19:45
rust_reboot/main/useplayerupdatejobs3 (#144765)

Buildfix: fix up missed renames Tests: unity compiles

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Daniel P27/02/202616:42:04
rust_reboot/main/useplayerupdatejobs3 (#144759)

Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP

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Daniel P27/02/202616:35:55
rust_reboot/main/useplayerupdatejobs3 (#144755)

Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none

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Rust Utility Hub - Commits - main/useplayerupdatejobs3