Alpha v1.0.0

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All Rust commits from Facepunch

75 total commits for branch:
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Adam W16/04/202609:19:08
rust_reboot/main/workbench_upgrades (#148810)

Merge from main

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Adam W15/04/202617:18:32
rust_reboot/main/workbench_upgrades (#148756)

Implement surplus upgrade.

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Adam W15/04/202612:09:05
rust_reboot/main/workbench_upgrades (#148706)

Tooltip repurpose.

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Adam W15/04/202610:22:45
rust_reboot/main/workbench_upgrades (#148691)

Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.

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Adam W15/04/202609:43:16
rust_reboot/main/workbench_upgrades (#148688)

Merge from main

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Adam W14/04/202614:21:50
rust_reboot/main/workbench_upgrades (#148612)

io workbench visual point setup

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Adam W14/04/202614:17:56
rust_reboot/main/workbench_upgrades (#148610)

Some setup on io.table.deployed

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Adam W14/04/202609:30:26
rust_reboot/main/workbench_upgrades (#148568)

Merge from main

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pedro.a13/04/202618:35:11
rust_reboot/main/workbench_upgrades (#148506)

workbench upgrades gibs added

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pedro.a13/04/202618:35:28
rust_reboot/main/workbench_upgrades (#148507)

workbench gibs fbx added

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pedro.a13/04/202613:10:49
rust_reboot/main/workbench_upgrades (#148472)

workbench upgrades models and textures (salvage, recycle and comfort)

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Adam W13/04/202612:52:46
rust_reboot/main/workbench_upgrades (#148470)

Can't open upgrade inventory if building blocked

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Adam W13/04/202612:25:21
rust_reboot/main/workbench_upgrades (#148463)

Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.

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Adam W13/04/202610:42:12
rust_reboot/main/workbench_upgrades (#148453)

Fixed visual spawning method breaking initial LOD functionality.

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Adam W13/04/202610:15:17
rust_reboot/main/workbench_upgrades (#148449)

Fix missing visual prefab link on reinforced item

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Adam W13/04/202610:05:08
rust_reboot/main/workbench_upgrades (#148447)

Fix reinforced placement links

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Adam W13/04/202609:54:04
rust_reboot/main/workbench_upgrades (#148446)

Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.

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Adam W13/04/202609:08:09
rust_reboot/main/workbench_upgrades (#148440)

Merge from main

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Adam W10/04/202617:40:58
rust_reboot/main/workbench_upgrades (#148340)

Order fix

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Adam W10/04/202617:01:44
rust_reboot/main/workbench_upgrades (#148331)

Merge from main

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Adam W10/04/202617:01:14
rust_reboot/main/workbench_upgrades (#148330)

Merge from cleanup

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Pilgrim10/04/202614:25:21
rust_reboot/main/workbench_upgrades (#148299)

same again

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Pilgrim10/04/202614:25:04
rust_reboot/main/workbench_upgrades (#148298)

removed unnecessary files

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Pilgrim10/04/202614:19:04
rust_reboot/main/workbench_upgrades (#148297)

updated upgrade visuals for reinforced - added new ones for tier 2 and 3

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Tom.d10/04/202613:55:42
rust_reboot/main/workbench_upgrades (#148296)

efficency and surplus gibs

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Tom.d10/04/202610:33:37
rust_reboot/main/workbench_upgrades (#148259)

Efficency and surplus upgrades, lodded and prefabs setup

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Adam W10/04/202608:49:47
rust_reboot/main/workbench_upgrades (#148243)

Compile fix

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Adam W10/04/202608:24:17
rust_reboot/main/workbench_upgrades (#148241)

Merge from main

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Adam W09/04/202614:01:19
rust_reboot/main/workbench_upgrades (#148145)

Fix workbench inventory eating scrap

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Adam W09/04/202612:58:35
rust_reboot/main/workbench_upgrades (#148136)

Remove unused vars

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Adam W09/04/202611:37:22
rust_reboot/main/workbench_upgrades (#148126)

Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.

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Adam W09/04/202610:17:40
rust_reboot/main/workbench_upgrades (#148111)

Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.

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Adam W09/04/202610:03:12
rust_reboot/main/workbench_upgrades (#148108)

Add can't afford overlay panel to prototype button, toggle as needed.

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Adam W09/04/202609:53:08
rust_reboot/main/workbench_upgrades (#148107)

Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.

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Adam W09/04/202609:26:31
rust_reboot/main/workbench_upgrades (#148103)

Hook up prototype failed overlay

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Adam W09/04/202609:19:06
rust_reboot/main/workbench_upgrades (#148099)

Move prototype button next to unlock button, keep single unclock cost display at the top

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Adam W09/04/202609:17:59
rust_reboot/main/workbench_upgrades (#148098)

Still show icons as locked, even with prototype installed.

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Adam W09/04/202607:41:47
rust_reboot/main/workbench_upgrades (#148088)

Merge from main

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Adam W08/04/202620:15:36
rust_reboot/main/workbench_upgrades (#148064)

Merge from prototype

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Adam W08/04/202609:33:20
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Adam W08/04/202609:19:56
rust_reboot/main/workbench_upgrades (#147960)

Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.

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Adam W08/04/202608:51:55
rust_reboot/main/workbench_upgrades (#147957)

Set upgrade limits to 4,5,6 for now

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Adam W08/04/202608:42:13
rust_reboot/main/workbench_upgrades (#147955)

Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.

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Adam W08/04/202608:08:08
rust_reboot/main/workbench_upgrades (#147949)

Merge from main

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Adam W07/04/202614:28:32
rust_reboot/main/workbench_upgrades (#147900)

Assign new model prefab to reinforced item Hooked up reinforced model positionining.

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Pilgrim07/04/202613:06:15
rust_reboot/main/workbench_upgrades (#147897)

added gibs for all the reinforced tiers and updated reinforced prefabs

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Adam W07/04/202608:13:12
rust_reboot/main/workbench_upgrades (#147868)

Merge from main

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Pilgrim02/04/202622:51:59
rust_reboot/main/workbench_upgrades (#147749)

tier 3 reinforcement plates, lods and prefab setup

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Pilgrim02/04/202615:16:23
rust_reboot/main/workbench_upgrades (#147708)

added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)

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Adam W02/04/202608:41:16
rust_reboot/main/workbench_upgrades (#147664)

Delete test item

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Rust Utility Hub - Commits - main/workbench_upgrades