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Jarryd Campi07/04/202605:06:21
rust_reboot/main/PlayerRigUpdate2 (#147859)

Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)

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