Alpha v1.0.0

Commits

All Rust commits from Facepunch

825 total commits for branch:
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jeddooo16/04/202610:02:40
rust_reboot/main/PlayerRigUpdate2 (#148815)

Skin pass for hide poncho

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jeddooo16/04/202608:58:34
rust_reboot/main/PlayerRigUpdate2 (#148809)

Parachute backpack skinning pass

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julek16/04/202608:40:50
rust_reboot/main/PlayerRigUpdate2 (#148806)

exported 3p boat sterring anim and added to player animation controller

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Taylor Reynolds15/04/202616:08:33
rust_reboot/main/PlayerRigUpdate2 (#148751)

merge from beard_setup

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jeddooo15/04/202615:32:46
rust_reboot/main/PlayerRigUpdate2 (#148746)

Skinning pass for cocoknight armour

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Alex Webster15/04/202615:10:37
rust_reboot/main/PlayerRigUpdate2 (#148738)

updated blendtree names

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Alex Webster15/04/202614:58:32
rust_reboot/main/PlayerRigUpdate2 (#148736)

Added walk footstep events

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julek15/04/202611:02:45
rust_reboot/main/PlayerRigUpdate2 (#148698)

exported edited boombox 3p anims

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julek15/04/202609:11:46
rust_reboot/main/PlayerRigUpdate2 (#148685)

3p mace deploy anim edited to match viewmodel

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nacho.delhierro15/04/202608:05:56
rust_reboot/main/PlayerRigUpdate2 (#148676)

Fixed LODs on female bone armour

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Jarryd Campi15/04/202606:46:49
rust_reboot/main/PlayerRigUpdate2 (#148673)

Fixed player heads not appearing on small hunting trophy

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julek14/04/202616:20:53
rust_reboot/main/PlayerRigUpdate2 (#148622)

edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly

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jeddooo14/04/202610:22:01
rust_reboot/main/PlayerRigUpdate2 (#148575)

Skin pass for ice armour vest and mask

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Jarryd Campi14/04/202606:50:52
rust_reboot/main/PlayerRigUpdate2 (#148556)

WIP fix for mounting players to small trophy Fix NRE, still not appearing though

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Jarryd Campi13/04/202623:58:53
rust_reboot/main/PlayerRigUpdate2 (#148529)

Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately

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Taylor Reynolds13/04/202623:49:34
rust_reboot/main/PlayerRigUpdate2 (#148528)

Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)

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Jarryd Campi13/04/202622:52:45
rust_reboot/main/PlayerRigUpdate2 (#148523)

Merge from main (no conflicts)

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Taylor Reynolds13/04/202612:54:37
rust_reboot/main/PlayerRigUpdate2 (#148471)

merge from main

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Taylor Reynolds13/04/202612:37:34
rust_reboot/main/PlayerRigUpdate2 (#148469)

merge from hair_fixes

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jeddooo13/04/202610:32:45
rust_reboot/main/PlayerRigUpdate2 (#148452)

Updating skinning for mannequin

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jeddooo13/04/202607:27:56
rust_reboot/main/PlayerRigUpdate2 (#148429)

Fixing small back pack LODs having incorrect skinning

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Jarryd Campi13/04/202604:46:33
rust_reboot/main/PlayerRigUpdate2 (#148420)

Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns

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Jarryd Campi13/04/202601:13:15
rust_reboot/main/PlayerRigUpdate2 (#148414)

Fixed end of tutorial cinematic

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Jarryd Campi13/04/202600:16:50
rust_reboot/main/PlayerRigUpdate2 (#148410)

Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)

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Jarryd Campi12/04/202623:50:06
rust_reboot/main/PlayerRigUpdate2 (#148408)

Increase walk speed animation to 1.5 (was 1.2)

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Jarryd Campi12/04/202623:21:11
rust_reboot/main/PlayerRigUpdate2 (#148406)

Merge from main (no conflicts)

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wes.b10/04/202611:08:08
rust_reboot/main/PlayerRigUpdate2 (#148265)

Twitch rivals IK and mount updates

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Jarryd Campi10/04/202604:21:55
rust_reboot/main/PlayerRigUpdate2 (#148237)

Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing

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Jarryd Campi10/04/202603:05:05
rust_reboot/main/PlayerRigUpdate2 (#148229)

Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues

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Jarryd Campi10/04/202601:27:05
rust_reboot/main/PlayerRigUpdate2 (#148228)

Merge from main

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Jarryd Campi10/04/202601:14:34
rust_reboot/main/PlayerRigUpdate2 (#148227)

Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable

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Taylor Reynolds09/04/202617:33:21
rust_reboot/main/PlayerRigUpdate2 (#148193)

merge from PlayerRigUpdate2/Hair_Fixes

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Taylor Reynolds09/04/202614:49:54
rust_reboot/main/PlayerRigUpdate2 (#148159)

Fixed NRE in pants.knightarmour

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jeddooo09/04/202614:31:46
rust_reboot/main/PlayerRigUpdate2 (#148152)

Akin pass for scarecrow outfit

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Taylor Reynolds09/04/202611:07:56
rust_reboot/main/PlayerRigUpdate2 (#148125)

Cherry pick 148120 (perf.playermodel fix)

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jeddooo09/04/202610:30:31
rust_reboot/main/PlayerRigUpdate2 (#148114)

Skinning pass for small backpack

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jeddooo09/04/202609:09:36
rust_reboot/main/PlayerRigUpdate2 (#148097)

Skinning pass for diving suit and diving tank

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Jarryd Campi08/04/202623:51:23
rust_reboot/main/PlayerRigUpdate2 (#148078)

Merge from main

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nacho.delhierro08/04/202623:11:54
rust_reboot/main/PlayerRigUpdate2 (#148074)

Modified skinning on the leather gloves

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Taylor Reynolds08/04/202623:06:35
rust_reboot/main/PlayerRigUpdate2 (#148072)

Updated underwear male/female meshes

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Taylor Reynolds08/04/202616:09:33
rust_reboot/main/PlayerRigUpdate2 (#148041)

Scientist Santa restored in the santa sleigh

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jeddooo08/04/202614:09:10
rust_reboot/main/PlayerRigUpdate2 (#148007)

Skinning update for paintball overalls

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jeddooo08/04/202613:43:13
rust_reboot/main/PlayerRigUpdate2 (#147992)

Skinning update for space hazmat

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Taylor Reynolds08/04/202613:23:35
rust_reboot/main/PlayerRigUpdate2 (#147989)

Fixed ice mask/vest not appearing

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jeddooo08/04/202608:57:01
rust_reboot/main/PlayerRigUpdate2 (#147958)

Updating skinning for female legs

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jeddooo08/04/202608:33:08
rust_reboot/main/PlayerRigUpdate2 (#147953)

Fixing arm skinning for female player model

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Jarryd Campi07/04/202623:47:31
rust_reboot/main/PlayerRigUpdate2 (#147929)

Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time

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Jarryd Campi07/04/202605:06:21
rust_reboot/main/PlayerRigUpdate2 (#147859)

Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)

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Jarryd Campi06/04/202623:33:14
rust_reboot/main/PlayerRigUpdate2 (#147852)

Subtract 147642 (we want duplicated jog animations for better player responsiveness)

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Jarryd Campi06/04/202623:24:16
rust_reboot/main/PlayerRigUpdate2 (#147851)

Merge from main, no conflicts

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Rust Utility Hub - Commits - main/PlayerRigUpdate2