Alpha v1.0.0

Commits

All Rust commits from Facepunch

621 total commits for branch:
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Jarryd Campi01/03/202622:58:10
rust_reboot/main/PlayerRigUpdate2 (#144795)

Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger

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julek27/02/202616:52:42
rust_reboot/main/PlayerRigUpdate2 (#144760)

exported updated helicopter reardoor idle anim

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julek27/02/202612:59:48
rust_reboot/main/PlayerRigUpdate2 (#144724)

exported updated motorboat sit anims

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julek27/02/202611:36:38
rust_reboot/main/PlayerRigUpdate2 (#144713)

exported updated 3p ejector seat idle anim

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julek27/02/202610:48:14
rust_reboot/main/PlayerRigUpdate2 (#144704)

beach chair 3p idle anim exported

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julek27/02/202609:21:51
rust_reboot/main/PlayerRigUpdate2 (#144699)

edited minicopter 3p anims

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Jarryd Campi27/02/202600:23:11
rust_reboot/main/PlayerRigUpdate2 (#144679)

Force the player model to play the deploy animation when switching between entities that use planners

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Jarryd Campi26/02/202623:59:34
rust_reboot/main/PlayerRigUpdate2 (#144676)

Updated held positions for all guitars + bass

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Jarryd Campi26/02/202623:37:48
rust_reboot/main/PlayerRigUpdate2 (#144673)

Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught

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julek26/02/202617:08:15
rust_reboot/main/PlayerRigUpdate2 (#144639)

exported minicopter 3p idle anims and edited left hand ik target in entity

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jedd.g26/02/202616:30:01
rust_reboot/main/PlayerRigUpdate2 (#144630)

Skin pass for vagabond jacket

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julek26/02/202615:12:42
rust_reboot/main/PlayerRigUpdate2 (#144604)

exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab

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julek26/02/202614:43:54
rust_reboot/main/PlayerRigUpdate2 (#144592)

exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab

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Flavien26/02/202612:49:06
rust_reboot/main/PlayerRigUpdate2 (#144583)

Added mount pose tooltips and headers in the BaseMountable inspector

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Flavien26/02/202612:44:21
rust_reboot/main/PlayerRigUpdate2 (#144581)

Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs

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Flavien26/02/202612:43:14
rust_reboot/main/PlayerRigUpdate2 (#144580)

Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel

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julek26/02/202612:25:37
rust_reboot/main/PlayerRigUpdate2 (#144579)

exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab

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julek26/02/202611:39:06
rust_reboot/main/PlayerRigUpdate2 (#144563)

set 'mounted animation speed' to 1 in chair.icethrone prefab

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julek26/02/202611:11:17
rust_reboot/main/PlayerRigUpdate2 (#144556)

exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab

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jedd.g23/02/202615:45:22
rust_reboot/main/PlayerRigUpdate2 (#144235)

Skinning update for wood armour gloves

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julek23/02/202610:29:19
rust_reboot/main/PlayerRigUpdate2 (#144173)

exported updated 3p bone knife anims

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Jarryd Campi23/02/202609:45:57
rust_reboot/main/PlayerRigUpdate2 (#144162)

Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)

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Jarryd Campi22/02/202622:00:48
rust_reboot/main/PlayerRigUpdate2 (#144133)

Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item

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julek20/02/202617:00:03
rust_reboot/main/PlayerRigUpdate2 (#144091)

exported updated 3p bone knife anims

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jedd.g20/02/202616:18:45
rust_reboot/main/PlayerRigUpdate2 (#144079)

Setting up burstcloth and skinning for ghost sheet

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julek20/02/202612:55:48
rust_reboot/main/PlayerRigUpdate2 (#144040)

updated planners and wallpaper 3p run anim

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julek20/02/202612:45:37
rust_reboot/main/PlayerRigUpdate2 (#144037)

updated planners and wallpaper 3p anims/override controllers

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Taylor Reynolds20/02/202611:56:31
rust_reboot/main/PlayerRigUpdate2 (#144023)

Cap mask updates, material tweaks

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Taylor Reynolds19/02/202623:26:17
rust_reboot/main/PlayerRigUpdate2 (#143972)

Initial hair work, set up for average skin set collection so not available by default (part 2)

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Taylor Reynolds19/02/202623:26:03
rust_reboot/main/PlayerRigUpdate2 (#143971)

Initial hair work, set up for average skin set collection so not available by default (part 1)

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jedd.g19/02/202616:03:30
rust_reboot/main/PlayerRigUpdate2 (#143914)

Fixing outbreak sprayer skinning and prop joint position

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Alex Webster19/02/202615:58:21
rust_reboot/main/PlayerRigUpdate2 (#143913)

minicopter ik target updates

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jedd.g19/02/202615:33:20
rust_reboot/main/PlayerRigUpdate2 (#143908)

Updating burst cloth for Dracula cape

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julek19/02/202615:06:35
rust_reboot/main/PlayerRigUpdate2 (#143905)

added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield

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julek19/02/202614:34:52
rust_reboot/main/PlayerRigUpdate2 (#143900)

set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script

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Alex Webster19/02/202613:07:17
rust_reboot/main/PlayerRigUpdate2 (#143888)

Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set

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julek19/02/202612:11:11
rust_reboot/main/PlayerRigUpdate2 (#143876)

set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife

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julek19/02/202610:43:59
rust_reboot/main/PlayerRigUpdate2 (#143864)

set m15 entity to use r prop, zero'ed weapon root and set holster position

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Jarryd Campi19/02/202605:40:01
rust_reboot/main/PlayerRigUpdate2 (#143851)

Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate

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Jarryd Campi19/02/202605:28:58
rust_reboot/main/PlayerRigUpdate2 (#143850)

Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista

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Jarryd Campi19/02/202605:21:56
rust_reboot/main/PlayerRigUpdate2 (#143849)

Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR

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jedd.g18/02/202615:35:10
rust_reboot/main/PlayerRigUpdate2 (#143742)

Skin pass for tiwtch underwear

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Taylor Reynolds18/02/202614:59:39
rust_reboot/main/PlayerRigUpdate2 (#143725)

Moved legacy hair to it's own folder

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Taylor Reynolds18/02/202614:54:42
rust_reboot/main/PlayerRigUpdate2 (#143721)

Added average female skin set Added average female skin set collection for debugging

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jedd.g18/02/202614:54:52
rust_reboot/main/PlayerRigUpdate2 (#143722)

Fixing outbreak scientist setup

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Taylor Reynolds18/02/202614:52:06
rust_reboot/main/PlayerRigUpdate2 (#143718)

Player seed updates

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Alex Webster18/02/202613:02:44
rust_reboot/main/PlayerRigUpdate2 (#143689)

updated ballista ik hand positions

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julek18/02/202612:14:14
rust_reboot/main/PlayerRigUpdate2 (#143679)

updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller

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Jarryd Campi18/02/202604:47:26
rust_reboot/main/PlayerRigUpdate2 (#143643)

Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes

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Jarryd Campi18/02/202604:22:10
rust_reboot/main/PlayerRigUpdate2 (#143642)

Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match

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Rust Utility Hub - Commits - main/PlayerRigUpdate2